r2mods/ilspy_dump/ror2_csproj/TracerBehavior.cs

24 lines
436 B
C#

using UnityEngine;
public class TracerBehavior : MonoBehaviour
{
public float speed = 1f;
public Vector3[] positions;
private Vector3 direction;
private void Start()
{
direction = Vector3.Normalize(positions[1] - positions[0]);
}
private void Update()
{
if (Vector3.Distance(base.transform.position, positions[1]) > speed * Time.deltaTime)
{
base.transform.position += direction * speed * Time.deltaTime;
}
}
}