24 lines
495 B
C#
24 lines
495 B
C#
using UDPHelperSpace;
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using UnityEngine;
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public static class UDPHelper
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{
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public static UDPSender Sender;
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public static UDPReceive Receiver;
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public static UDPTest Test;
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private static UDPSenderUpdate uDPSender;
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static UDPHelper()
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{
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Sender = new UDPSender();
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Receiver = new UDPReceive();
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Test = new UDPTest();
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GameObject gameObject = new GameObject("UDPHelperSender");
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gameObject.AddComponent<UDPSenderUpdate>();
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uDPSender = gameObject.GetComponent<UDPSenderUpdate>();
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}
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}
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