r2mods/r2_profiles/choncc-upg/config/com.TheTimeSweeper.Survivor...

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INI

## Settings file was created by plugin SurvivorSortOrder v1.1.2
## Plugin GUID: com.TheTimeSweeper.SurvivorSortOrder
[love ya]
## Modded ror1 survivors will be mixed in with the rest of the cast, loosely based on their unlock condition.
## Set to false to separate them out and neatly place them together right after Vanilla
## Overrides those mods' original configs
# Setting type: Boolean
# Default value: true
Mix ror1 surivors = true
## Set to true to separate out nemesis survivors from the main lineup, grouped up after ror1 and ror2 survivors.
## Set to false to place next to their counterpart
# Setting type: Boolean
# Default value: false
Separate Nemesis = false
## Set to true to separate out any other non-ror1 modded characters.
## Set to false to leave them where their mod placed them
# Setting type: Boolean
# Default value: true
Force Modded Characters Out = true
## List of characters to apply a custom order, comma separated.
## Format is BodyName:Number. Number can be decimal between two values to place your character in between.
## Example: EngiBody:69,HereticBody:2,EnforcerBody:6.5,HANDOverclockedBody:8.1
## You can copy from Print Sorting config below.
# Setting type: String
# Default value:
Custom Order =
## This config does nothing. just shows what the game's current order is when you run the game so you can copy paste
## Printed Sort Order:
## CommandoBody:1, HuntressBody:2, Bandit2Body:3, ToolbotBody:4, HANDOverclockedBody:4.1, EngiBody:5, EnforcerBody:5.1, NemesisEnforcerBody:5.10001, MageBody:6, MercBody:7, TreebotBody:8, LoaderBody:9, MinerBody:9.1, CrocoBody:10, CaptainBody:11, RailgunnerBody:14, VoidSurvivorBody:15, SeekerBody:16, HereticBody:17, FalseSonBody:17, ChefBody:18, SettBody:25.001, InterrogatorBody:25.006, RobPaladinBody:25.007, LeeHyperrealBody:25.1
# Setting type: Boolean
# Default value: true
Print Sorting = true
[Variants]
## Requires Survariants mod. List of characters to set as variants of other characters.
## Format is VariantBodyName:TargetBodyName.
## Optionally set a description with another : (VariantBodyName:TargetBodyName:Description).
## ex: NemCommandoBody:CommandoBody, NemesisEnforcerBody:EnforcerBody:Heavy TF2.
# Setting type: String
# Default value:
Custom Variants =
## Requires Survariants mod. Set to true to put nemesis survivors as variants of the original
# Setting type: Boolean
# Default value: false
Nemesis variants = false