134 lines
4.0 KiB
INI
134 lines
4.0 KiB
INI
## Settings file was created by plugin WarBannerBuff v5.3.0
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## Plugin GUID: com.kking117.WarBannerBuff
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[Banner Merging]
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## Allow banner merging? (May cause stutters when banners are placed.)
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# Setting type: Boolean
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# Default value: true
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Enable = true
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## Minimum amount of overlap that banners need to merge. Values closer to 0 makes the requirement less strict. (Accepts 0-1)
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# Setting type: Single
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# Default value: 0.25
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Minimum Overlap = 0.25
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## How much radius to take from the smaller banners when merging.
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# Setting type: Single
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# Default value: 0.5
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Merge Multiplier = 0.5
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[Healing and Recharge]
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## Delay in seconds between each heal/recharge tick. (0 or less disables this feature)
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# Setting type: Single
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# Default value: 0
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Tick Interval = 0
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## Heal this % amount of health based on their total health. (0.01 = 1%)
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# Setting type: Single
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# Default value: 0.0025
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Heal Max Health = 0.0025
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## Heal this flat amount of health per level.
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# Setting type: Single
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# Default value: 0.25
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Heal Level Health = 0.25
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## The minimum amount of healing to gain.
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# Setting type: Single
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# Default value: 1
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Minimum Heal = 1
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## Recharge this % amount of shield based on their total shield. (0.01 = 1%)
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# Setting type: Single
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# Default value: 0
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Recharge Max Shield = 0
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## Recharge this flat amount of shield per level.
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# Setting type: Single
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# Default value: 0
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Recharge Level Shield = 0
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## The minimum amount of recharge to gain.
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# Setting type: Single
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# Default value: 0
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Minimum Recharge = 0
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[Placement Events]
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## Players equipped with Warbanners will place one down at the start of Mithrix's phases. (Except the item steal phase.) (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.)
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# Setting type: Single
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# Default value: 1
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Mithrix Phase Banners = 1
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## Players equipped with Warbanners will place one down at the start of a Moon Pillar event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.)
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# Setting type: Single
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# Default value: 0.75
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Moon Pillar Banners = 0.75
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## Players equipped with Warbanners will place one down at the start of a Deep Void Signal event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.)
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# Setting type: Single
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# Default value: 0.75
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Deep Void Signal Banners = 0.75
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## Players equipped with Warbanners will place one down at the start of a Void Cell event. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.)
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# Setting type: Single
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# Default value: 0.5
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Void Cell Banners = 0.5
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## Players equipped with Warbanners will place one down when activating the Focus in Simulacrum. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.)
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# Setting type: Single
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# Default value: 1
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Focus Banners = 1
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## Players equipped with Warbanners will place one down at the start of False Son's phases. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.)
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# Setting type: Single
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# Default value: 1
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Prime Meridian Banners = 1
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## Players equipped with Warbanners will place one down when activating the Halcyon Shrine. (X = Banner radius multiplier for banners placed from this.) (0.0 or less disables this.)
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# Setting type: Single
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# Default value: 0.75
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Halcyon Shrine Banners = 0.75
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[Starstorm 2]
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## Makes the buff granted by the Greater Warbanner also count as the Warbanner buff.
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# Setting type: Boolean
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# Default value: false
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Count Greater Warbanner = false
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[Stat Bonuses]
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## Attack Speed bonus from Warbanners.
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# Setting type: Single
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# Default value: 0.3
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Attack Speed Bonus = 0.3
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## Movement Speed bonus from Warbanners.
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# Setting type: Single
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# Default value: 0.3
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Move Speed Bonus = 0.3
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## Damage bonus from Warbanners.
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# Setting type: Single
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# Default value: 0.2
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Damage Bonus = 0.2
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## Crit bonus from Warbanners.
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# Setting type: Single
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# Default value: 0
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Crit Bonus = 0
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## Armor bonus from Warbanners.
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# Setting type: Single
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# Default value: 0
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Armor Bonus = 0
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## Regen bonus from Warbanners. (Scales with level)
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# Setting type: Single
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# Default value: 3
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Regen Bonus = 3
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