246 lines
3.9 KiB
INI
246 lines
3.9 KiB
INI
## Settings file was created by plugin Templar v1.1.1
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## Plugin GUID: com.Tymmey.Templar
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[01 - Templar]
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## Enables Bazooka Mk.2
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# Setting type: Boolean
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# Default value: false
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Mini Bazooka Primary = false
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[1 - Templar]
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## Base damage
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# Setting type: Single
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# Default value: 12
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Damage = 12
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## Damage per level
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# Setting type: Single
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# Default value: 2.4
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Damage growth = 2.4
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## Base health
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# Setting type: Single
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# Default value: 200
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Health = 200
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## Health per level
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# Setting type: Single
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# Default value: 48
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Health growth = 48
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## Base armor
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# Setting type: Single
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# Default value: 15
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Armor = 15
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## Base HP regen
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# Setting type: Single
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# Default value: 0.5
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Regen = 0.5
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## HP regen per level
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# Setting type: Single
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# Default value: 0.5
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Regen growth = 0.5
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[2 - Minigun]
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## Minigun damage per bullet
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# Setting type: Single
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# Default value: 0.4
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Damage = 0.4
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## Minigun proc coefficient per bullet
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# Setting type: Single
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# Default value: 0.4
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Proc Coefficient = 0.4
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## Minigun bullet force
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# Setting type: Single
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# Default value: 3
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Force = 3
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## Bonus armor while firing
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# Setting type: Single
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# Default value: 50
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Armor Bonus = 50
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## Bonus armor while standing still and firing
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# Setting type: Single
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# Default value: 100
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Stationary Armor Bonus = 100
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## Starting fire rate
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# Setting type: Single
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# Default value: 0.75
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Minimum Fire Rate = 0.75
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## Max fire rate
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# Setting type: Single
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# Default value: 1.35
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Maximum Fire Rate = 1.35
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## Amount the fire rate increases per shot
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# Setting type: Single
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# Default value: 0.01
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Fire Rate Growth = 0.01
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[3 - Tar Rifle]
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## Rifle damage per bullet
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# Setting type: Single
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# Default value: 0.5
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Damage = 0.5
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## Rifle proc coefficient per bullet
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# Setting type: Single
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# Default value: 0.7
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Proc Coefficient = 0.7
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## Rifle bullet force
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# Setting type: Single
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# Default value: 5
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Force = 5
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## Higher value = lower fire rate, due to spaghetti code
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# Setting type: Single
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# Default value: 1.6
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Fire Rate = 1.6
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[4 - Clay Bomb]
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## Maximum stock
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# Setting type: Int32
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# Default value: 2
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Stock = 2
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## Bomb cooldown
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# Setting type: Single
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# Default value: 5
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Cooldown = 5
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## Explosion damage
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# Setting type: Single
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# Default value: 4
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Damage = 4
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## Explosion proc coefficient
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# Setting type: Single
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# Default value: 0.8
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Proc Coefficient = 0.8
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## Explosion radius
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# Setting type: Single
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# Default value: 12
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Radius = 12
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## The time it takes to explode after hitting something
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# Setting type: Single
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# Default value: 0.15
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Detonation Time = 0.15
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[5 - Blunderbuss]
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## Maximum stock
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# Setting type: Int32
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# Default value: 2
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Stock = 2
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## Cooldown per shot
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# Setting type: Single
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# Default value: 2.5
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Cooldown = 2.5
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## Pellets fired per shot
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# Setting type: Int32
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# Default value: 6
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Pellet count = 6
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## Pellet damage
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# Setting type: Single
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# Default value: 1
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Damage = 1
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## Pellet proc coefficient
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# Setting type: Single
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# Default value: 1
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Proc Coefficient = 1
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## Pellet spread when fired
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# Setting type: Single
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# Default value: 10
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Pellet spread = 10
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[6 - Tar Blast]
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## Maximum stock
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# Setting type: Int32
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# Default value: 1
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Stock = 1
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## Cooldown
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# Setting type: Single
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# Default value: 1
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Cooldown = 1
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[6 - Tar Overdrive]
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## Maximum stock
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# Setting type: Int32
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# Default value: 1
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Stock = 1
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## Cooldown
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# Setting type: Single
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# Default value: 12
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Cooldown = 12
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[7 - Sidestep]
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## Maximum stock
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# Setting type: Int32
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# Default value: 2
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Stock = 2
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## Cooldown
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# Setting type: Single
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# Default value: 7
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Cooldown = 7
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[8 - Bazooka]
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## Maximum stock
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# Setting type: Int32
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# Default value: 1
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Stock = 1
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## Bazooka cooldown
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# Setting type: Single
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# Default value: 14
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Cooldown = 14
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## Bazooka damage
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# Setting type: Single
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# Default value: 12
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Damage = 12
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## Bazooka proc coefficient
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# Setting type: Single
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# Default value: 0.6
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Proc Coefficient = 0.6
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## Bazooka blast radius
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# Setting type: Single
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# Default value: 16
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Blast Radius = 16
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[8 - Bazooka Mk.2]
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## Bazooka Mk.2 damage
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# Setting type: Single
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# Default value: 5
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Damage = 5
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