r2mods/ilspy_dump/ror2_csproj/EntityStates.AncientWispMon.../FireRHCannon.cs

94 lines
2.4 KiB
C#

using RoR2;
using RoR2.Projectile;
using UnityEngine;
namespace EntityStates.AncientWispMonster;
public class FireRHCannon : BaseState
{
public static GameObject projectilePrefab;
public static GameObject effectPrefab;
public static float baseDuration = 2f;
public static float baseDurationBetweenShots = 0.5f;
public static float damageCoefficient = 1.2f;
public static float force = 20f;
public static int bulletCount;
private float duration;
private float durationBetweenShots;
public int bulletCountCurrent = 1;
private static int fireRHCannonHash = Animator.StringToHash("FireRHCannon");
private static int fireRHCannonParamHash = Animator.StringToHash("FireRHCannon.playbackRate");
public override void OnEnter()
{
base.OnEnter();
Ray aimRay = GetAimRay();
string text = "MuzzleRight";
duration = baseDuration / attackSpeedStat;
durationBetweenShots = baseDurationBetweenShots / attackSpeedStat;
if ((bool)effectPrefab)
{
EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, text, transmit: false);
}
PlayAnimation("Gesture", fireRHCannonHash, fireRHCannonParamHash, duration);
if (!base.isAuthority || !base.modelLocator || !base.modelLocator.modelTransform)
{
return;
}
ChildLocator component = base.modelLocator.modelTransform.GetComponent<ChildLocator>();
if (!component)
{
return;
}
Transform transform = component.FindChild(text);
if ((bool)transform)
{
Vector3 forward = aimRay.direction;
if (Physics.Raycast(aimRay, out var hitInfo, (int)LayerIndex.world.mask))
{
forward = hitInfo.point - transform.position;
}
ProjectileManager.instance.FireProjectile(projectilePrefab, transform.position, Util.QuaternionSafeLookRotation(forward), base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
}
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority)
{
if (bulletCountCurrent == bulletCount && base.fixedAge >= duration)
{
outer.SetNextStateToMain();
}
else if (bulletCountCurrent < bulletCount && base.fixedAge >= durationBetweenShots)
{
FireRHCannon fireRHCannon = new FireRHCannon();
fireRHCannon.bulletCountCurrent = bulletCountCurrent + 1;
outer.SetNextState(fireRHCannon);
}
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}