r2mods/ilspy_dump/ror2_csproj/EntityStates.SurvivorPod/PreRelease.cs

41 lines
994 B
C#

using RoR2;
using UnityEngine;
namespace EntityStates.SurvivorPod;
public class PreRelease : SurvivorPodBaseState
{
private static int IdleToReleaseStateHash = Animator.StringToHash("IdleToRelease");
public override void OnEnter()
{
base.OnEnter();
PlayAnimation("Base", IdleToReleaseStateHash);
Util.PlaySound("Play_UI_podBlastDoorOpen", base.gameObject);
Transform modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
modelTransform.GetComponent<ChildLocator>().FindChild("InitialExhaustFX").gameObject.SetActive(value: true);
}
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
Animator modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
int layerIndex = modelAnimator.GetLayerIndex("Base");
if (layerIndex != -1 && modelAnimator.GetCurrentAnimatorStateInfo(layerIndex).IsName("IdleToReleaseFinished"))
{
outer.SetNextState(new Release());
}
}
}
}