r2mods/ilspy_dump/ror2_csproj/RoR2.Networking/NetworkDateTime.cs

56 lines
1.1 KiB
C#

using System;
using UnityEngine.Networking;
namespace RoR2.Networking;
[Serializable]
public struct NetworkDateTime : IEquatable<NetworkDateTime>
{
public long _binaryValue;
public static explicit operator NetworkDateTime(DateTime dateTime)
{
NetworkDateTime result = default(NetworkDateTime);
result._binaryValue = dateTime.ToBinary();
return result;
}
public static explicit operator DateTime(NetworkDateTime networkDateTime)
{
return DateTime.FromBinary(networkDateTime._binaryValue);
}
public static void Serialize(in NetworkDateTime networkDateTime, NetworkWriter writer)
{
writer.Write(networkDateTime._binaryValue);
}
public static void Deserialize(out NetworkDateTime networkDateTime, NetworkReader reader)
{
networkDateTime._binaryValue = reader.ReadInt64();
}
public bool Equals(NetworkDateTime other)
{
return _binaryValue == other._binaryValue;
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (obj is NetworkDateTime other)
{
return Equals(other);
}
return false;
}
public override int GetHashCode()
{
return _binaryValue.GetHashCode();
}
}