r2mods/ilspy_dump/ror2_csproj/ScorchlingController.cs

232 lines
6.1 KiB
C#

using System.Collections.Generic;
using RoR2;
using RoR2.Navigation;
using UnityEngine;
using UnityEngine.Networking;
public class ScorchlingController : MonoBehaviour
{
public CharacterBody characterBody;
public CharacterMotor characterMotor;
private RigidbodyMotor rigidBodyMotor;
public string burrowingSoundString;
public Transform burrowFX;
public float timeInAirToTele;
public float timeInAirToShutOffDustTrail = 0.2f;
private float inAirTimer;
public GameObject breachEffectPrefab;
public float breachEffectRadius = 5f;
public float teleCooldown;
private GameObject dustTrail;
private GameObject baseDirt;
private GameObject armatureObject;
private GameObject meshObject;
public bool isBurrowed = true;
public bool isRecentlyBurrowed = true;
public bool canTeleport = true;
private bool dustTrailActive;
private float teleportTimer;
private float teleportCooldownDuration = 3f;
private Vector3 lastSafePosition;
private GenericSkill breachSkill;
private GenericSkill lavaBombSkill;
private GenericSkill ensureBurrowSkill;
private Quaternion breachBaseDirtRotation;
private int originalLayer;
private float cachedYPosition;
private void Start()
{
ChildLocator component = characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>();
dustTrail = component.FindChild("BurrowLocation").gameObject;
baseDirt = component.FindChild("BaseDirt").gameObject;
armatureObject = component.FindChild("Armature").gameObject;
meshObject = component.FindChild("Mesh").gameObject;
dustTrailActive = dustTrail.activeInHierarchy;
SkillLocator skillLocator = characterBody.skillLocator;
breachSkill = skillLocator.GetSkill(SkillSlot.Primary);
lavaBombSkill = skillLocator.GetSkill(SkillSlot.Secondary);
ensureBurrowSkill = skillLocator.GetSkill(SkillSlot.Utility);
rigidBodyMotor = GetComponent<RigidbodyMotor>();
Burrow();
teleportTimer = teleportCooldownDuration;
}
private void Update()
{
if (!isBurrowed)
{
return;
}
float deltaTime = Time.deltaTime;
teleportTimer += deltaTime;
if (!characterMotor.isGrounded)
{
if (characterBody.footPosition.y > cachedYPosition)
{
cachedYPosition = characterBody.footPosition.y;
return;
}
inAirTimer += deltaTime;
cachedYPosition = characterBody.footPosition.y;
if (dustTrailActive && inAirTimer > timeInAirToShutOffDustTrail)
{
dustTrailActive = false;
dustTrail.SetActive(value: false);
EffectManager.SpawnEffect(breachEffectPrefab, new EffectData
{
origin = characterBody.footPosition,
scale = breachEffectRadius
}, transmit: true);
}
if (!(teleportTimer < teleportCooldownDuration) && canTeleport && inAirTimer > timeInAirToTele && NetworkServer.active)
{
Vector3 bestTeleportPosition = GetBestTeleportPosition();
TeleportHelper.TeleportBody(characterBody, bestTeleportPosition);
inAirTimer = 0f;
teleportTimer = 0f;
}
}
else
{
inAirTimer = 0f;
cachedYPosition = float.MaxValue;
lastSafePosition = characterBody.footPosition;
if (!dustTrailActive)
{
dustTrail.SetActive(value: true);
dustTrailActive = true;
EffectManager.SpawnEffect(breachEffectPrefab, new EffectData
{
origin = characterBody.footPosition,
scale = breachEffectRadius
}, transmit: true);
}
}
}
public void ResetTeleportTimer()
{
teleportTimer = 0f;
inAirTimer = 0f;
}
public void SetTeleportPermission(bool b)
{
canTeleport = b;
ResetTeleportTimer();
}
private Vector3 GetBestTeleportPosition()
{
NodeGraph nodeGraph = SceneInfo.instance.GetNodeGraph(MapNodeGroup.GraphType.Ground);
List<NodeGraph.NodeIndex> list = nodeGraph.FindNodesInRange(characterBody.corePosition, 3f, 16f, HullMask.Human);
if (list.Count < 1)
{
return lastSafePosition;
}
nodeGraph.GetNodePosition(list[0], out var position);
return position;
}
public void Burrow()
{
isRecentlyBurrowed = true;
isBurrowed = true;
SetTeleportPermission(b: true);
if (NetworkServer.active)
{
breachSkill.stock = 1;
lavaBombSkill.stock = 0;
ensureBurrowSkill.stock = 5;
characterMotor.walkSpeedPenaltyCoefficient = 1f;
if (characterBody.GetBuffCount(RoR2Content.Buffs.HiddenInvincibility.buffIndex) < 1)
{
characterBody.AddBuff(RoR2Content.Buffs.HiddenInvincibility.buffIndex);
}
}
originalLayer = base.gameObject.layer;
base.gameObject.layer = LayerIndex.GetAppropriateFakeLayerForTeam(characterBody.teamComponent.teamIndex).intVal;
characterMotor.Motor.RebuildCollidableLayers();
if ((bool)baseDirt && (bool)dustTrail)
{
baseDirt.SetActive(value: false);
dustTrail.SetActive(value: true);
dustTrailActive = true;
armatureObject.SetActive(value: false);
meshObject.SetActive(value: false);
}
}
public void LateUpdate()
{
if (!isBurrowed && (bool)baseDirt && NetworkServer.active && baseDirt.transform.rotation != breachBaseDirtRotation)
{
baseDirt.transform.rotation = breachBaseDirtRotation;
}
}
public void Breach()
{
isBurrowed = false;
SetTeleportPermission(b: false);
if (NetworkServer.active)
{
characterBody.RemoveBuff(RoR2Content.Buffs.HiddenInvincibility.buffIndex);
breachSkill.stock = 0;
lavaBombSkill.stock = 1;
ensureBurrowSkill.stock = 5;
characterMotor.walkSpeedPenaltyCoefficient = 0f;
if ((bool)characterBody)
{
characterBody.isSprinting = false;
}
if ((bool)rigidBodyMotor)
{
rigidBodyMotor.moveVector = Vector3.zero;
}
breachBaseDirtRotation = baseDirt.transform.rotation;
breachBaseDirtRotation.eulerAngles = new Vector3(breachBaseDirtRotation.eulerAngles.x, Mathf.Floor(breachBaseDirtRotation.eulerAngles.y), breachBaseDirtRotation.eulerAngles.z);
baseDirt.transform.localEulerAngles = Vector3.zero;
baseDirt.transform.rotation = breachBaseDirtRotation;
}
base.gameObject.layer = originalLayer;
characterMotor.Motor.RebuildCollidableLayers();
if ((bool)baseDirt && (bool)dustTrail)
{
baseDirt.SetActive(value: true);
dustTrail.SetActive(value: false);
dustTrailActive = false;
armatureObject.SetActive(value: true);
meshObject.SetActive(value: true);
}
}
}