57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System.Collections.Generic;
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using RoR2;
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using RoR2.Orbs;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.AffixEarthHealer;
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public class Heal : BaseState
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{
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public static float radius;
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public static float healCoefficient;
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public static float healOrbTravelDuration;
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public static GameObject effectPrefab;
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public override void OnEnter()
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{
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base.OnEnter();
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float healValue = base.characterBody.damage * healCoefficient;
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if (!NetworkServer.active)
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{
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return;
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}
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List<HealthComponent> list = new List<HealthComponent>();
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SphereSearch sphereSearch = new SphereSearch();
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sphereSearch.radius = radius;
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sphereSearch.origin = base.transform.position;
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sphereSearch.queryTriggerInteraction = QueryTriggerInteraction.Ignore;
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sphereSearch.mask = LayerIndex.entityPrecise.mask;
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sphereSearch.RefreshCandidates();
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sphereSearch.FilterCandidatesByDistinctHurtBoxEntities();
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HurtBox[] hurtBoxes = sphereSearch.GetHurtBoxes();
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for (int i = 0; i < hurtBoxes.Length; i++)
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{
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HealthComponent item = hurtBoxes[i].healthComponent;
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if (!list.Contains(item))
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{
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list.Add(item);
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}
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}
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foreach (HealthComponent item2 in list)
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{
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HealOrb healOrb = new HealOrb();
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healOrb.origin = base.transform.position;
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healOrb.target = item2.body.mainHurtBox;
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healOrb.healValue = healValue;
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healOrb.overrideDuration = healOrbTravelDuration;
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OrbManager.instance.AddOrb(healOrb);
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}
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EffectManager.SimpleEffect(effectPrefab, base.transform.position, Quaternion.identity, transmit: true);
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base.characterBody.healthComponent.Suicide();
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}
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}
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