50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.ClayBoss;
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public class SpawnState : BaseState
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{
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public static float duration;
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public static string spawnSoundString;
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public static GameObject spawnEffectPrefab;
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public static string spawnEffectChildString;
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private static int SpawnStateHash = Animator.StringToHash("Spawn");
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private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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ChildLocator component = GetModelTransform().GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild(spawnEffectChildString);
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if ((bool)transform)
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{
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Object.Instantiate(spawnEffectPrefab, transform.position, Quaternion.identity);
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}
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}
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Util.PlaySound(spawnSoundString, base.gameObject);
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PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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