r2mods/ilspy_dump/ror2_csproj/EntityStates.ClayGrenadier/SpawnState.cs

75 lines
1.8 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ClayGrenadier;
public class SpawnState : BaseState
{
[SerializeField]
public float duration;
[SerializeField]
public string spawnSoundString;
[SerializeField]
public GameObject spawnEffectPrefab;
[SerializeField]
public string spawnEffectChildString;
[SerializeField]
public float startingPrintBias;
[SerializeField]
public float maxPrintBias;
[SerializeField]
public float printDuration;
[SerializeField]
public float startingPrintHeight = 0.3f;
[SerializeField]
public float maxPrintHeight = 0.3f;
[SerializeField]
public string animationLayerName = "Body";
[SerializeField]
public string animationStateName = "Spawn";
[SerializeField]
public string playbackRateParam = "Spawn.playbackRate";
public override void OnEnter()
{
base.OnEnter();
EffectManager.SimpleMuzzleFlash(spawnEffectPrefab, base.gameObject, spawnEffectChildString, transmit: false);
Util.PlaySound(spawnSoundString, base.gameObject);
PlayAnimation(animationLayerName, animationStateName, playbackRateParam, duration);
PrintController printController = GetModelTransform().gameObject.AddComponent<PrintController>();
printController.printTime = printDuration;
printController.enabled = true;
printController.startingPrintHeight = startingPrintHeight;
printController.maxPrintHeight = maxPrintHeight;
printController.startingPrintBias = startingPrintBias;
printController.maxPrintBias = maxPrintBias;
printController.disableWhenFinished = true;
printController.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}