r2mods/ilspy_dump/ror2_csproj/EntityStates.ClaymanMonster/Leap.cs

74 lines
1.9 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ClaymanMonster;
public class Leap : BaseState
{
public static string leapSoundString;
public static float minimumDuration;
public static float verticalJumpSpeed;
public static float horizontalJumpSpeedCoefficient;
private Vector3 forwardDirection;
private Animator animator;
private float stopwatch;
private bool playedImpact;
private static int LeapcycleParamHash = Animator.StringToHash("Leap.cycle");
private static int LightImpactStateHash = Animator.StringToHash("LightImpact");
private static int IdleStateHash = Animator.StringToHash("Idle");
public override void OnEnter()
{
base.OnEnter();
animator = GetModelAnimator();
Util.PlaySound(leapSoundString, base.gameObject);
if ((bool)base.characterMotor)
{
base.characterMotor.velocity.y = verticalJumpSpeed;
}
forwardDirection = Vector3.ProjectOnPlane(base.inputBank.aimDirection, Vector3.up);
base.characterDirection.moveVector = forwardDirection;
PlayCrossfade("Body", "LeapAirLoop", 0.15f);
}
public override void FixedUpdate()
{
stopwatch += GetDeltaTime();
animator.SetFloat(LeapcycleParamHash, Mathf.Clamp01(Util.Remap(base.characterMotor.velocity.y, 0f - verticalJumpSpeed, verticalJumpSpeed, 1f, 0f)));
Vector3 velocity = forwardDirection * base.characterBody.moveSpeed * horizontalJumpSpeedCoefficient;
velocity.y = base.characterMotor.velocity.y;
base.characterMotor.velocity = velocity;
base.FixedUpdate();
if (base.characterMotor.isGrounded && stopwatch > minimumDuration && !playedImpact)
{
playedImpact = true;
int layerIndex = animator.GetLayerIndex("Impact");
if (layerIndex >= 0)
{
animator.SetLayerWeight(layerIndex, 1.5f);
animator.PlayInFixedTime(LightImpactStateHash, layerIndex, 0f);
}
if (base.isAuthority)
{
outer.SetNextStateToMain();
}
}
}
public override void OnExit()
{
PlayAnimation("Body", IdleStateHash);
base.OnExit();
}
}