74 lines
1.9 KiB
C#
74 lines
1.9 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.ClaymanMonster;
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public class Leap : BaseState
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{
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public static string leapSoundString;
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public static float minimumDuration;
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public static float verticalJumpSpeed;
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public static float horizontalJumpSpeedCoefficient;
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private Vector3 forwardDirection;
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private Animator animator;
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private float stopwatch;
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private bool playedImpact;
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private static int LeapcycleParamHash = Animator.StringToHash("Leap.cycle");
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private static int LightImpactStateHash = Animator.StringToHash("LightImpact");
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private static int IdleStateHash = Animator.StringToHash("Idle");
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public override void OnEnter()
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{
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base.OnEnter();
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animator = GetModelAnimator();
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Util.PlaySound(leapSoundString, base.gameObject);
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if ((bool)base.characterMotor)
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{
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base.characterMotor.velocity.y = verticalJumpSpeed;
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}
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forwardDirection = Vector3.ProjectOnPlane(base.inputBank.aimDirection, Vector3.up);
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base.characterDirection.moveVector = forwardDirection;
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PlayCrossfade("Body", "LeapAirLoop", 0.15f);
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}
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public override void FixedUpdate()
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{
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stopwatch += GetDeltaTime();
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animator.SetFloat(LeapcycleParamHash, Mathf.Clamp01(Util.Remap(base.characterMotor.velocity.y, 0f - verticalJumpSpeed, verticalJumpSpeed, 1f, 0f)));
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Vector3 velocity = forwardDirection * base.characterBody.moveSpeed * horizontalJumpSpeedCoefficient;
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velocity.y = base.characterMotor.velocity.y;
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base.characterMotor.velocity = velocity;
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base.FixedUpdate();
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if (base.characterMotor.isGrounded && stopwatch > minimumDuration && !playedImpact)
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{
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playedImpact = true;
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int layerIndex = animator.GetLayerIndex("Impact");
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if (layerIndex >= 0)
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{
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animator.SetLayerWeight(layerIndex, 1.5f);
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animator.PlayInFixedTime(LightImpactStateHash, layerIndex, 0f);
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}
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if (base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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public override void OnExit()
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{
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PlayAnimation("Body", IdleStateHash);
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base.OnExit();
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}
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}
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