r2mods/ilspy_dump/ror2_csproj/EntityStates.DeepVoidPortal.../BaseDeepVoidPortalBatterySt...

39 lines
803 B
C#

using RoR2;
using UnityEngine;
namespace EntityStates.DeepVoidPortalBattery;
public class BaseDeepVoidPortalBatteryState : BaseState
{
[SerializeField]
public string onEnterSoundString;
[SerializeField]
public string onEnterChildToEnable;
[SerializeField]
public string animationStateName;
public override void OnEnter()
{
base.OnEnter();
Util.PlaySound(onEnterSoundString, base.gameObject);
GameObject gameObject = FindModelChildGameObject(onEnterChildToEnable);
if ((bool)gameObject)
{
gameObject.SetActive(value: true);
}
PlayAnimation("Base", animationStateName);
}
public override void OnExit()
{
GameObject gameObject = FindModelChildGameObject(onEnterChildToEnable);
if ((bool)gameObject)
{
gameObject.SetActive(value: false);
}
base.OnExit();
}
}