37 lines
832 B
C#
37 lines
832 B
C#
using RoR2;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace EntityStates.GameOver;
|
|
|
|
public class RoR2MainEndingSetSceneAndWaitForPlayers : BaseGameOverControllerState
|
|
{
|
|
private SceneDef desiredSceneDef;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
FadeToBlackManager.ForceFullBlack();
|
|
FadeToBlackManager.fadeCount++;
|
|
desiredSceneDef = SceneCatalog.GetSceneDefFromSceneName("outro");
|
|
if (NetworkServer.active)
|
|
{
|
|
Run.instance.AdvanceStage(desiredSceneDef);
|
|
}
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (NetworkServer.active && NetworkUser.AllParticipatingNetworkUsersReady() && SceneCatalog.mostRecentSceneDef == desiredSceneDef)
|
|
{
|
|
outer.SetNextState(new RoR2MainEndingPlayCutscene());
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
FadeToBlackManager.fadeCount--;
|
|
base.OnExit();
|
|
}
|
|
}
|