126 lines
3.2 KiB
C#
126 lines
3.2 KiB
C#
using RoR2;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace EntityStates.GrandParent;
|
|
|
|
public class ChannelSunStart : ChannelSunBase
|
|
{
|
|
public static string animLayerName;
|
|
|
|
public static string animStateName;
|
|
|
|
public static string animPlaybackRateParam;
|
|
|
|
public static string beginSoundName;
|
|
|
|
public static float baseDuration;
|
|
|
|
public static GameObject beamVfxPrefab;
|
|
|
|
private float duration;
|
|
|
|
private Vector3? sunSpawnPosition;
|
|
|
|
private ParticleSystem leftHandBeamParticleSystem;
|
|
|
|
private ParticleSystem rightHandBeamParticleSystem;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
duration = baseDuration / attackSpeedStat;
|
|
PlayAnimation(animLayerName, animStateName, animPlaybackRateParam, duration);
|
|
Transform modelTransform = GetModelTransform();
|
|
if ((bool)modelTransform)
|
|
{
|
|
AimAnimator component = modelTransform.GetComponent<AimAnimator>();
|
|
if ((bool)component)
|
|
{
|
|
component.enabled = true;
|
|
}
|
|
}
|
|
if (base.isAuthority)
|
|
{
|
|
sunSpawnPosition = sunSpawnPosition ?? ChannelSun.FindSunSpawnPosition(base.transform.position);
|
|
}
|
|
ChildLocator modelChildLocator = GetModelChildLocator();
|
|
if ((bool)modelChildLocator && sunSpawnPosition.HasValue)
|
|
{
|
|
CreateBeamEffect(modelChildLocator, ChannelSunBase.leftHandVfxTargetNameInChildLocator, sunSpawnPosition.Value, ref leftHandBeamParticleSystem);
|
|
CreateBeamEffect(modelChildLocator, ChannelSunBase.rightHandVfxTargetNameInChildLocator, sunSpawnPosition.Value, ref rightHandBeamParticleSystem);
|
|
}
|
|
if (beginSoundName != null)
|
|
{
|
|
Util.PlaySound(beginSoundName, base.gameObject);
|
|
}
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
EndBeamEffect(ref leftHandBeamParticleSystem);
|
|
EndBeamEffect(ref rightHandBeamParticleSystem);
|
|
base.OnExit();
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (base.isAuthority && base.fixedAge >= duration)
|
|
{
|
|
outer.SetNextState(new ChannelSun
|
|
{
|
|
activatorSkillSlot = base.activatorSkillSlot,
|
|
sunSpawnPosition = sunSpawnPosition
|
|
});
|
|
}
|
|
}
|
|
|
|
public override void OnSerialize(NetworkWriter writer)
|
|
{
|
|
base.OnSerialize(writer);
|
|
writer.Write(sunSpawnPosition.HasValue);
|
|
if (sunSpawnPosition.HasValue)
|
|
{
|
|
writer.Write(sunSpawnPosition.Value);
|
|
}
|
|
}
|
|
|
|
public override void OnDeserialize(NetworkReader reader)
|
|
{
|
|
base.OnDeserialize(reader);
|
|
sunSpawnPosition = null;
|
|
if (reader.ReadBoolean())
|
|
{
|
|
sunSpawnPosition = reader.ReadVector3();
|
|
}
|
|
}
|
|
|
|
private void CreateBeamEffect(ChildLocator childLocator, string nameInChildLocator, Vector3 targetPosition, ref ParticleSystem dest)
|
|
{
|
|
Transform transform = childLocator.FindChild(nameInChildLocator);
|
|
if ((bool)transform)
|
|
{
|
|
ChildLocator component = Object.Instantiate(beamVfxPrefab, transform).GetComponent<ChildLocator>();
|
|
component.FindChild("EndPoint").SetPositionAndRotation(targetPosition, Quaternion.identity);
|
|
Transform transform2 = component.FindChild("BeamParticles");
|
|
dest = transform2.GetComponent<ParticleSystem>();
|
|
}
|
|
else
|
|
{
|
|
dest = null;
|
|
}
|
|
}
|
|
|
|
private void EndBeamEffect(ref ParticleSystem particleSystem)
|
|
{
|
|
if ((bool)particleSystem)
|
|
{
|
|
ParticleSystem.MainModule main = particleSystem.main;
|
|
main.loop = false;
|
|
particleSystem.Stop();
|
|
}
|
|
particleSystem = null;
|
|
}
|
|
}
|