28 lines
520 B
C#
28 lines
520 B
C#
using UnityEngine;
|
|
|
|
namespace EntityStates.GrandParentSun;
|
|
|
|
public class GrandParentSunSpawn : GrandParentSunBase
|
|
{
|
|
public static float baseDuration;
|
|
|
|
private float duration;
|
|
|
|
protected override float desiredVfxScale => Mathf.Clamp01(base.age / duration);
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
duration = baseDuration;
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (base.isAuthority && base.fixedAge >= duration)
|
|
{
|
|
outer.SetNextState(new GrandParentSunMain());
|
|
}
|
|
}
|
|
}
|