89 lines
1.9 KiB
C#
89 lines
1.9 KiB
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.GummyClone;
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public class GummyCloneSpawnState : BaseState
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{
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[SerializeField]
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public float duration = 4f;
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[SerializeField]
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public string soundString;
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[SerializeField]
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public float initialDelay;
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[SerializeField]
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public GameObject effectPrefab;
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private bool hasFinished;
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private Animator modelAnimator;
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private CharacterModel characterModel;
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private CameraTargetParams.AimRequest aimRequest;
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public override void OnEnter()
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{
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base.OnEnter();
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modelAnimator = GetModelAnimator();
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if ((bool)base.cameraTargetParams)
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{
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aimRequest = base.cameraTargetParams.RequestAimType(CameraTargetParams.AimType.Aura);
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}
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if ((bool)modelAnimator)
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{
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GameObject gameObject = modelAnimator.gameObject;
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characterModel = gameObject.GetComponent<CharacterModel>();
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characterModel.invisibilityCount++;
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}
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if (NetworkServer.active)
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{
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base.characterBody.AddBuff(RoR2Content.Buffs.HiddenInvincibility);
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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if (!hasFinished)
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{
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characterModel.invisibilityCount--;
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}
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aimRequest?.Dispose();
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if (NetworkServer.active)
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{
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base.characterBody.RemoveBuff(RoR2Content.Buffs.HiddenInvincibility);
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base.characterBody.AddTimedBuff(RoR2Content.Buffs.HiddenInvincibility, 3f);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= initialDelay && !hasFinished)
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{
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hasFinished = true;
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characterModel.invisibilityCount--;
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duration = initialDelay;
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if ((bool)effectPrefab)
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{
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EffectManager.SimpleEffect(effectPrefab, base.transform.position, Quaternion.identity, transmit: false);
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}
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Util.PlaySound(soundString, base.gameObject);
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}
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if (base.fixedAge >= duration && hasFinished && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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