r2mods/ilspy_dump/ror2_csproj/EntityStates.Halcyonite/SpawnState.cs

51 lines
1.3 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.Halcyonite;
public class SpawnState : EntityState
{
public static float duration = 2f;
public static float startingPrintHeight;
public static float maxPrintHeight;
public static float startingPrintBias;
public static float maxPrintBias;
public static string spawnSoundString;
public override void OnEnter()
{
base.OnEnter();
base.gameObject.GetComponent<CharacterBody>();
Util.PlaySound(spawnSoundString, base.gameObject);
PlayAnimation("Body", "Spawn", "Spawn.playbackRate", duration);
PrintController printController = GetModelTransform().gameObject.AddComponent<PrintController>();
printController.printTime = duration;
printController.enabled = true;
printController.startingPrintHeight = startingPrintHeight;
printController.maxPrintHeight = maxPrintHeight;
printController.startingPrintBias = startingPrintBias;
printController.maxPrintBias = maxPrintBias;
printController.disableWhenFinished = true;
printController.printCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}