r2mods/ilspy_dump/ror2_csproj/EntityStates.Huntress.Huntr.../FireGlaive.cs

70 lines
1.7 KiB
C#

using RoR2;
using RoR2.Projectile;
using UnityEngine;
namespace EntityStates.Huntress.HuntressWeapon;
public class FireGlaive : BaseState
{
public static GameObject projectilePrefab;
public static float baseDuration = 2f;
public static float damageCoefficient = 1.2f;
public static float force = 20f;
private float duration;
private static int FireGlaiveStateHash = Animator.StringToHash("FireGlaive");
private static int FireGlaiveParamHash = Animator.StringToHash("FireGlaive.playbackRate");
public override void OnEnter()
{
base.OnEnter();
Ray aimRay = GetAimRay();
StartAimMode(aimRay);
Transform modelTransform = GetModelTransform();
duration = baseDuration / attackSpeedStat;
PlayAnimation("Gesture", FireGlaiveStateHash, FireGlaiveParamHash, duration);
Vector3 position = aimRay.origin;
Quaternion rotation = Util.QuaternionSafeLookRotation(aimRay.direction);
if ((bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild("RightHand");
if ((bool)transform)
{
position = transform.position;
}
}
}
if (base.isAuthority)
{
ProjectileManager.instance.FireProjectile(projectilePrefab, position, rotation, base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
}
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}