r2mods/ilspy_dump/ror2_csproj/EntityStates.ImpMonster/DoubleSlash.cs

129 lines
3.4 KiB
C#

using System;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.ImpMonster;
public class DoubleSlash : BaseState
{
public static float baseDuration = 3.5f;
public static float damageCoefficient = 4f;
public static float procCoefficient;
public static float selfForce;
public static float forceMagnitude = 16f;
public static GameObject hitEffectPrefab;
public static GameObject swipeEffectPrefab;
public static string enterSoundString;
public static string slashSoundString;
public static float walkSpeedPenaltyCoefficient;
private OverlapAttack attack;
private Animator modelAnimator;
private float duration;
private int slashCount;
private Transform modelTransform;
private static int DoubleSlashStateHash = Animator.StringToHash("DoubleSlash");
private static int DoubleSlashParamHash = Animator.StringToHash("DoubleSlash.playbackRate");
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
modelAnimator = GetModelAnimator();
modelTransform = GetModelTransform();
base.characterMotor.walkSpeedPenaltyCoefficient = walkSpeedPenaltyCoefficient;
attack = new OverlapAttack();
attack.attacker = base.gameObject;
attack.inflictor = base.gameObject;
attack.teamIndex = TeamComponent.GetObjectTeam(attack.attacker);
attack.damage = damageCoefficient * damageStat;
attack.hitEffectPrefab = hitEffectPrefab;
attack.isCrit = Util.CheckRoll(critStat, base.characterBody.master);
attack.procCoefficient = procCoefficient;
attack.damageType = DamageType.BleedOnHit;
Util.PlayAttackSpeedSound(enterSoundString, base.gameObject, attackSpeedStat);
if ((bool)modelAnimator)
{
PlayAnimation("Gesture, Additive", DoubleSlashStateHash, DoubleSlashParamHash, duration);
PlayAnimation("Gesture, Override", DoubleSlashStateHash, DoubleSlashParamHash, duration);
}
if ((bool)base.characterBody)
{
base.characterBody.SetAimTimer(duration + 2f);
}
}
public override void OnExit()
{
base.characterMotor.walkSpeedPenaltyCoefficient = 1f;
base.OnExit();
}
private void HandleSlash(string animatorParamName, string muzzleName, string hitBoxGroupName)
{
if (!(modelAnimator.GetFloat(animatorParamName) > 0.1f))
{
return;
}
Util.PlaySound(slashSoundString, base.gameObject);
EffectManager.SimpleMuzzleFlash(swipeEffectPrefab, base.gameObject, muzzleName, transmit: true);
slashCount++;
if ((bool)modelTransform)
{
attack.hitBoxGroup = Array.Find(modelTransform.GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == hitBoxGroupName);
}
if ((bool)base.healthComponent)
{
base.healthComponent.TakeDamageForce(base.characterDirection.forward * selfForce, alwaysApply: true);
}
attack.ResetIgnoredHealthComponents();
if ((bool)base.characterDirection)
{
attack.forceVector = base.characterDirection.forward * forceMagnitude;
}
attack.Fire();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (NetworkServer.active && (bool)modelAnimator)
{
switch (slashCount)
{
case 0:
HandleSlash("HandR.hitBoxActive", "SwipeRight", "HandR");
break;
case 1:
HandleSlash("HandL.hitBoxActive", "SwipeLeft", "HandL");
break;
}
}
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}