53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.LunarGolem;
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public class Shell : BaseState
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{
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public static float baseDuration;
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public static float buffDuration;
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public static float preShieldAnimDuration;
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public static GameObject preShieldEffect;
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public static string preShieldSoundString;
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public static string shieldActivateSoundString;
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private bool readyToActivate;
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private float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Util.PlaySound(preShieldSoundString, base.gameObject);
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PlayCrossfade("Gesture, Additive", "PreShield", 0.2f);
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EffectManager.SimpleMuzzleFlash(preShieldEffect, base.gameObject, "Center", transmit: false);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= preShieldAnimDuration && !readyToActivate)
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{
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readyToActivate = true;
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Util.PlaySound(shieldActivateSoundString, base.gameObject);
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base.characterBody.AddTimedBuff(RoR2Content.Buffs.LunarShell, buffDuration);
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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}
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