23 lines
570 B
C#
23 lines
570 B
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.LunarTeleporter;
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public class Active : LunarTeleporterBaseState
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{
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private static int ActiveStateHash = Animator.StringToHash("Active");
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public override void OnEnter()
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{
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base.OnEnter();
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preferredInteractability = Interactability.Available;
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PlayAnimation("Base", ActiveStateHash);
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outer.mainStateType = new SerializableEntityStateType(typeof(ActiveToIdle));
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if (NetworkServer.active)
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{
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teleporterInteraction.sceneExitController.useRunNextStageScene = false;
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}
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}
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}
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