r2mods/ilspy_dump/ror2_csproj/EntityStates.Missions.Geode.../GeodeSecretMissionRewardSta...

50 lines
1.8 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Missions.GeodeSecretMission;
public class GeodeSecretMissionRewardState : GeodeSecretMissionEntityStates
{
private Xoroshiro128Plus rng;
public override void OnEnter()
{
base.OnEnter();
if (NetworkServer.active)
{
rng = new Xoroshiro128Plus(Run.instance.treasureRng.nextUlong);
DropRewards();
}
}
public void DropRewards()
{
int participatingPlayerCount = Run.instance.participatingPlayerCount;
if (participatingPlayerCount > 0 && (bool)base.gameObject && (bool)geodeSecretMissionController.rewardDropTable)
{
int num = geodeSecretMissionController.numberOfRewardsSpawned;
if (geodeSecretMissionController.increaseRewardPerPlayer)
{
num *= participatingPlayerCount;
}
float angle = 360f / (float)num;
Vector3 vector = Quaternion.AngleAxis(Random.Range(0, 360), Vector3.up) * (Vector3.up * 40f + Vector3.forward * 5f);
Quaternion quaternion = Quaternion.AngleAxis(angle, Vector3.up);
Vector3 position = geodeSecretMissionController.rewardSpawnLocation.transform.position;
int num2 = 0;
while (num2 < num)
{
GenericPickupController.CreatePickupInfo pickupInfo = default(GenericPickupController.CreatePickupInfo);
pickupInfo.pickupIndex = PickupCatalog.FindPickupIndex(geodeSecretMissionController.rewardDisplayTier);
pickupInfo.pickerOptions = PickupPickerController.GenerateOptionsFromDropTablePlusForcedStorm(geodeSecretMissionController.numberOfRewardOptions, geodeSecretMissionController.rewardDropTable, geodeSecretMissionController.rewardDropTable, rng);
pickupInfo.rotation = Quaternion.identity;
pickupInfo.prefabOverride = geodeSecretMissionController.rewardPrefab;
PickupDropletController.CreatePickupDroplet(pickupInfo, position, vector);
num2++;
vector = quaternion * vector;
}
}
}
}