28 lines
900 B
C#
28 lines
900 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.ShrineHalcyonite;
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public class ShrineHalcyoniteNoQuality : ShrineHalcyoniteBaseState
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{
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[SerializeField]
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public float tierChangeMonsterCreditReduction;
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public override void OnEnter()
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{
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base.OnEnter();
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parentShrineReference.TrackInteractions();
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shrineHalcyoniteBubble.SetActive(value: true);
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parentShrineReference.activationDirector.monsterCredit += parentShrineReference.monsterCredit - tierChangeMonsterCreditReduction;
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parentShrineReference.activationDirector.SpendAllCreditsOnMapSpawns(parentShrineReference.gameObject.transform);
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GoldSiphonNearbyBodyController.onHalcyonShrineGoldDrain += base.ModifyVisuals;
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Util.PlaySound("Play_obj_shrineHalcyonite_idle_loop", base.gameObject);
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}
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public override void OnExit()
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{
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base.OnExit();
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GoldSiphonNearbyBodyController.onHalcyonShrineGoldDrain -= base.ModifyVisuals;
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}
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}
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