39 lines
910 B
C#
39 lines
910 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.VagrantMonster;
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public class DeathState : BaseState
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{
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public static GameObject initialExplosion;
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public static string deathString;
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(deathString, base.gameObject);
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if ((bool)base.modelLocator)
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{
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if ((bool)base.modelLocator.modelBaseTransform)
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{
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EntityState.Destroy(base.modelLocator.modelBaseTransform.gameObject);
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}
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if ((bool)base.modelLocator.modelTransform)
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{
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EntityState.Destroy(base.modelLocator.modelTransform.gameObject);
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}
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}
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if (base.isAuthority && (bool)initialExplosion)
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{
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EffectManager.SimpleImpactEffect(initialExplosion, base.transform.position, Vector3.up, transmit: true);
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}
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EntityState.Destroy(base.gameObject);
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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