91 lines
1.9 KiB
C#
91 lines
1.9 KiB
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VagrantMonster;
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public class ExplosionAttack : BaseState
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{
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public static float minRadius;
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public static float maxRadius;
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public static int explosionCount;
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public static float baseDuration;
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public static float damageCoefficient;
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public static float force;
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public static float damageScaling;
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public static GameObject novaEffectPrefab;
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private float explosionTimer;
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private float explosionInterval;
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private int explosionIndex;
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public override void OnEnter()
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{
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base.OnEnter();
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explosionInterval = baseDuration / (float)explosionCount;
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explosionIndex = 0;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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explosionTimer -= GetDeltaTime();
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if (!(explosionTimer <= 0f))
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{
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return;
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}
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if (explosionIndex >= explosionCount)
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{
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if (base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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else
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{
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explosionTimer += explosionInterval;
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Explode();
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explosionIndex++;
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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private void Explode()
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{
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float t = (float)explosionIndex / (float)(explosionCount - 1);
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float num = Mathf.Lerp(minRadius, maxRadius, t);
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EffectManager.SpawnEffect(novaEffectPrefab, new EffectData
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{
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origin = base.transform.position,
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scale = num
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}, transmit: false);
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if (NetworkServer.active)
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{
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BlastAttack blastAttack = new BlastAttack();
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blastAttack.attacker = base.gameObject;
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blastAttack.inflictor = base.gameObject;
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blastAttack.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
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blastAttack.baseDamage = damageStat * damageCoefficient * Mathf.Pow(damageScaling, explosionIndex);
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blastAttack.baseForce = force;
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blastAttack.position = base.transform.position;
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blastAttack.radius = num;
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blastAttack.falloffModel = BlastAttack.FalloffModel.None;
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blastAttack.attackerFiltering = AttackerFiltering.NeverHitSelf;
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blastAttack.Fire();
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}
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}
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}
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