r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidRaidCrab/ReEmerge.cs

49 lines
965 B
C#

using RoR2.VoidRaidCrab;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.VoidRaidCrab;
public class ReEmerge : BaseState
{
[SerializeField]
public float duration;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
if (NetworkServer.active)
{
CentralLegController component = GetComponent<CentralLegController>();
if ((bool)component)
{
component.RegenerateAllBrokenServer();
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge >= duration)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}