49 lines
965 B
C#
49 lines
965 B
C#
using RoR2.VoidRaidCrab;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.VoidRaidCrab;
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public class ReEmerge : BaseState
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
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if (NetworkServer.active)
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{
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CentralLegController component = GetComponent<CentralLegController>();
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if ((bool)component)
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{
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component.RegenerateAllBrokenServer();
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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