202 lines
5.5 KiB
C#
202 lines
5.5 KiB
C#
using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates;
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public class GenericCharacterDeath : BaseState
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{
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private static readonly float bodyPreservationDuration = 1f;
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private static readonly float hardCutoffDuration = 10f;
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private static readonly float maxFallDuration = 4f;
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private static readonly float minTimeToKeepBodyForNetworkMessages = 0.5f;
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public static GameObject voidDeathEffect;
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private float restStopwatch;
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private float fallingStopwatch;
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private bool bodyMarkedForDestructionServer;
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private CameraTargetParams.AimRequest aimRequest;
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protected Transform cachedModelTransform { get; private set; }
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protected bool isBrittle { get; private set; }
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protected bool isVoidDeath { get; private set; }
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protected bool isPlayerDeath { get; private set; }
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protected virtual bool shouldAutoDestroy => true;
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protected virtual float GetDeathAnimationCrossFadeDuration()
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{
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return 0.1f;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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bodyMarkedForDestructionServer = false;
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cachedModelTransform = (base.modelLocator ? base.modelLocator.modelTransform : null);
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isBrittle = (bool)base.characterBody && base.characterBody.isGlass;
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isVoidDeath = (bool)base.healthComponent && (ulong)(base.healthComponent.killingDamageType & DamageType.VoidDeath) != 0;
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isPlayerDeath = (bool)base.characterBody.master && base.characterBody.master.GetComponent<PlayerCharacterMasterController>() != null;
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if (isVoidDeath)
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{
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if ((bool)base.characterBody && base.isAuthority)
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{
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EffectManager.SpawnEffect(voidDeathEffect, new EffectData
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{
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origin = base.characterBody.corePosition,
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scale = base.characterBody.bestFitRadius
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}, transmit: true);
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}
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if ((bool)cachedModelTransform)
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{
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EntityState.Destroy(cachedModelTransform.gameObject);
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cachedModelTransform = null;
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}
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}
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if (isPlayerDeath && (bool)base.characterBody)
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{
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Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/TemporaryVisualEffects/PlayerDeathEffect"), base.characterBody.corePosition, Quaternion.identity).GetComponent<LocalCameraEffect>().targetCharacter = base.characterBody.gameObject;
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}
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if ((bool)cachedModelTransform)
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{
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if (isBrittle)
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{
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TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(cachedModelTransform.gameObject);
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temporaryOverlayInstance.duration = 0.5f;
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temporaryOverlayInstance.destroyObjectOnEnd = true;
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temporaryOverlayInstance.originalMaterial = LegacyResourcesAPI.Load<Material>("Materials/matShatteredGlass");
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temporaryOverlayInstance.destroyEffectPrefab = LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/BrittleDeath");
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temporaryOverlayInstance.destroyEffectChildString = "Chest";
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temporaryOverlayInstance.inspectorCharacterModel = cachedModelTransform.gameObject.GetComponent<CharacterModel>();
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temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 1f);
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temporaryOverlayInstance.animateShaderAlpha = true;
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temporaryOverlayInstance.transmit = false;
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}
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if ((bool)base.cameraTargetParams)
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{
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ChildLocator component = cachedModelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild("Chest");
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if ((bool)transform)
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{
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base.cameraTargetParams.cameraPivotTransform = transform;
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aimRequest = base.cameraTargetParams.RequestAimType(CameraTargetParams.AimType.Aura);
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base.cameraTargetParams.dontRaycastToPivot = true;
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}
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}
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}
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}
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if (!isVoidDeath)
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{
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PlayDeathSound();
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PlayDeathAnimation();
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CreateDeathEffects();
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}
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}
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protected virtual void PlayDeathSound()
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{
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if ((bool)base.sfxLocator && base.sfxLocator.deathSound != "")
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{
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Util.PlaySound(base.sfxLocator.deathSound, base.gameObject);
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}
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}
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protected virtual void PlayDeathAnimation(float crossfadeDuration = 0.1f)
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{
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Animator modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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modelAnimator.CrossFadeInFixedTime("Death", crossfadeDuration);
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}
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}
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protected virtual void CreateDeathEffects()
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{
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!NetworkServer.active)
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{
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return;
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}
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bool flag = false;
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bool flag2 = true;
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if ((bool)base.characterMotor)
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{
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flag = base.characterMotor.isGrounded;
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flag2 = base.characterMotor.atRest;
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}
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else if ((bool)base.rigidbodyMotor)
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{
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flag = false;
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flag2 = false;
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}
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float deltaTime = GetDeltaTime();
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fallingStopwatch = (flag ? 0f : (fallingStopwatch + deltaTime));
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restStopwatch = ((!flag2) ? 0f : (restStopwatch + deltaTime));
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if (!(base.fixedAge >= minTimeToKeepBodyForNetworkMessages))
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{
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return;
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}
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if (!bodyMarkedForDestructionServer)
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{
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if ((restStopwatch >= bodyPreservationDuration || fallingStopwatch >= maxFallDuration || base.fixedAge > hardCutoffDuration) && shouldAutoDestroy)
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{
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DestroyBodyAsapServer();
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}
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}
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else
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{
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OnPreDestroyBodyServer();
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EntityState.Destroy(base.gameObject);
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}
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}
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protected void DestroyBodyAsapServer()
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{
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bodyMarkedForDestructionServer = true;
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}
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protected virtual void OnPreDestroyBodyServer()
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{
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}
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protected void DestroyModel()
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{
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if ((bool)cachedModelTransform)
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{
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EntityState.Destroy(cachedModelTransform.gameObject);
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cachedModelTransform = null;
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}
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}
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public override void OnExit()
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{
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aimRequest?.Dispose();
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if (shouldAutoDestroy && fallingStopwatch >= maxFallDuration)
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{
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DestroyModel();
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}
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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