r2mods/ilspy_dump/ror2_csproj/RoR2.ContentManagement/AddressablesLabels.cs

102 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using RoR2.EntitlementManagement;
using RoR2.ExpansionManagement;
using RoR2.Projectile;
using RoR2.Skills;
using UnityEngine.Networking;
namespace RoR2.ContentManagement;
public static class AddressablesLabels
{
public static readonly string characterBody = "CharacterBody";
public static readonly string characterMaster = "CharacterMaster";
public static readonly string projectile = "Projectile";
public static readonly string gameMode = "GameMode";
public static readonly string networkedObject = "NetworkedObject";
public static readonly string effect = "Effect";
public static readonly string skillFamily = "SkillFamily";
public static readonly string skillDef = "SkillDef";
public static readonly string unlockableDef = "UnlockableDef";
public static readonly string surfaceDef = "SurfaceDef";
public static readonly string sceneDef = "SceneDef";
public static readonly string networkSoundEventDef = "NetworkSoundEventDef";
public static readonly string musicTrackDef = "MusicTrackDef";
public static readonly string gameEndingDef = "GameEndingDef";
public static readonly string itemDef = "ItemDef";
public static readonly string itemTierDef = "ItemTierDef";
public static readonly string equipmentDef = "EquipmentDef";
public static readonly string buffDef = "BuffDef";
public static readonly string eliteDef = "EliteDef";
public static readonly string survivorDef = "SurvivorDef";
public static readonly string artifactDef = "ArtifactDef";
public static readonly string entityStateConfiguration = "EntityStateConfiguration";
public static readonly string expansionDef = "ExpansionDef";
public static readonly string entitlementDef = "EntitlementDef";
public static readonly string itemRelationshipType = "ItemRelationshipType";
public static readonly string itemRelationshipProvider = "ItemRelationshipProvider";
public static readonly string miscPickupDef = "MiscPickupDef";
public static readonly IReadOnlyDictionary<Type, string> componentTypeLabels = new Dictionary<Type, string>
{
[typeof(CharacterBody)] = characterBody,
[typeof(CharacterMaster)] = characterMaster,
[typeof(ProjectileController)] = projectile,
[typeof(Run)] = gameMode,
[typeof(NetworkIdentity)] = networkedObject,
[typeof(EffectComponent)] = effect
};
public static readonly IReadOnlyDictionary<Type, string> assetTypeLabels = new Dictionary<Type, string>
{
[typeof(SkillFamily)] = skillFamily,
[typeof(SkillDef)] = skillDef,
[typeof(UnlockableDef)] = unlockableDef,
[typeof(SurfaceDef)] = surfaceDef,
[typeof(SceneDef)] = sceneDef,
[typeof(NetworkSoundEventDef)] = networkSoundEventDef,
[typeof(MusicTrackDef)] = musicTrackDef,
[typeof(GameEndingDef)] = gameEndingDef,
[typeof(ItemDef)] = itemDef,
[typeof(ItemTierDef)] = itemTierDef,
[typeof(EquipmentDef)] = equipmentDef,
[typeof(BuffDef)] = buffDef,
[typeof(EliteDef)] = eliteDef,
[typeof(SurvivorDef)] = survivorDef,
[typeof(ArtifactDef)] = artifactDef,
[typeof(EntityStateConfiguration)] = entityStateConfiguration,
[typeof(ExpansionDef)] = expansionDef,
[typeof(EntitlementDef)] = entitlementDef,
[typeof(ItemRelationshipProvider)] = itemRelationshipProvider,
[typeof(ItemRelationshipType)] = itemRelationshipType,
[typeof(MiscPickupDef)] = miscPickupDef
};
}