r2mods/ilspy_dump/ror2_csproj/RoR2.ContentManagement/AddressablesLoadHelper.cs

387 lines
14 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using HG;
using HG.AsyncOperations;
using RoR2.EntitlementManagement;
using RoR2.ExpansionManagement;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.ResourceManagement;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;
namespace RoR2.ContentManagement;
public class AddressablesLoadHelper
{
private class Operation
{
public float weight;
public IEnumerator coroutine;
public float progress;
}
public class AddressablesLoadAsyncOperationWrapper<TAsset> : BaseAsyncOperation<TAsset[]> where TAsset : UnityEngine.Object
{
private AsyncOperationHandle<IList<TAsset>>[] handles;
private int completionCount;
public override float progress => 0f;
public AddressablesLoadAsyncOperationWrapper(IReadOnlyList<AsyncOperationHandle<IList<TAsset>>> handles)
{
if (handles.Count == 0)
{
this.handles = Array.Empty<AsyncOperationHandle<IList<TAsset>>>();
Complete(Array.Empty<TAsset>());
return;
}
Action<AsyncOperationHandle<IList<TAsset>>> value = OnChildOperationCompleted;
this.handles = new AsyncOperationHandle<IList<TAsset>>[handles.Count];
for (int i = 0; i < handles.Count; i++)
{
this.handles[i] = handles[i];
AsyncOperationHandle<IList<TAsset>> asyncOperationHandle = handles[i];
asyncOperationHandle.Completed += value;
}
}
private void OnChildOperationCompleted(AsyncOperationHandle<IList<TAsset>> completedOperationHandle)
{
completionCount++;
if (completionCount != handles.Length)
{
return;
}
List<TAsset> list = new List<TAsset>();
AsyncOperationHandle<IList<TAsset>>[] array = handles;
for (int i = 0; i < array.Length; i++)
{
AsyncOperationHandle<IList<TAsset>> asyncOperationHandle = array[i];
if (asyncOperationHandle.Result != null)
{
list.AddRange(asyncOperationHandle.Result);
}
}
Complete(list.ToArray());
}
}
private readonly IResourceLocator[] resourceLocators = Array.Empty<IResourceLocator>();
private readonly object[] requiredKeys = Array.Empty<object>();
public int maxConcurrentOperations = 2;
public float timeoutDuration = float.PositiveInfinity;
private const int loadOperationsStartedMax = 28;
private int loadOperationsStartedCount;
private readonly List<Operation> allOperations = new List<Operation>();
private readonly Queue<Operation> pendingLoadOperations = new Queue<Operation>();
private readonly List<Operation> runningLoadOperations = new List<Operation>();
private readonly List<Operation> allGenericOperations = new List<Operation>();
public ReadableProgress<float> progress { get; private set; }
public IEnumerator coroutine { get; private set; }
private float loadOperationsStartedProgress01 => Mathf.Clamp01((float)loadOperationsStartedCount / 28f);
public AddressablesLoadHelper(IReadOnlyList<IResourceLocator> resourceLocators, object[] requiredKeys = null)
{
ArrayUtils.CloneTo(resourceLocators, ref this.resourceLocators);
if (requiredKeys != null)
{
ArrayUtils.CloneTo(requiredKeys, ref this.requiredKeys);
}
progress = new ReadableProgress<float>();
coroutine = Coroutine(progress);
}
public AddressablesLoadHelper(IResourceLocator resourceLocator, object[] requiredKeys = null)
: this(new IResourceLocator[1] { resourceLocator }, requiredKeys)
{
}
public static AddressablesLoadHelper CreateUsingDefaultResourceLocator(object[] requiredKeys = null)
{
return new AddressablesLoadHelper(Addressables.ResourceLocators.First(), requiredKeys);
}
public static AddressablesLoadHelper CreateUsingDefaultResourceLocator(object requiredKey)
{
return CreateUsingDefaultResourceLocator(new object[1] { requiredKey });
}
public IEnumerator AddContentPackLoadOperationWithYields(ContentPack contentPack)
{
yield return FindLocationsThenAddLoadOperation<GameObject>(AddressablesLabels.characterBody, contentPack.bodyPrefabs.Add);
yield return FindLocationsThenAddLoadOperation<GameObject>(AddressablesLabels.characterMaster, contentPack.masterPrefabs.Add);
yield return FindLocationsThenAddLoadOperation<GameObject>(AddressablesLabels.projectile, contentPack.projectilePrefabs.Add);
yield return FindLocationsThenAddLoadOperation<GameObject>(AddressablesLabels.gameMode, contentPack.gameModePrefabs.Add);
yield return FindLocationsThenAddLoadOperation<GameObject>(AddressablesLabels.networkedObject, contentPack.networkedObjectPrefabs.Add);
yield return FindLocationsThenAddLoadOperation<SkillFamily>(AddressablesLabels.skillFamily, contentPack.skillFamilies.Add);
yield return FindLocationsThenAddLoadOperation<SkillDef>(AddressablesLabels.skillDef, contentPack.skillDefs.Add);
yield return FindLocationsThenAddLoadOperation<UnlockableDef>(AddressablesLabels.unlockableDef, contentPack.unlockableDefs.Add);
yield return FindLocationsThenAddLoadOperation<SurfaceDef>(AddressablesLabels.surfaceDef, contentPack.surfaceDefs.Add);
yield return FindLocationsThenAddLoadOperation<SceneDef>(AddressablesLabels.sceneDef, contentPack.sceneDefs.Add);
yield return FindLocationsThenAddLoadOperation<NetworkSoundEventDef>(AddressablesLabels.networkSoundEventDef, contentPack.networkSoundEventDefs.Add);
yield return FindLocationsThenAddLoadOperation<MusicTrackDef>(AddressablesLabels.musicTrackDef, contentPack.musicTrackDefs.Add);
yield return FindLocationsThenAddLoadOperation<GameEndingDef>(AddressablesLabels.gameEndingDef, contentPack.gameEndingDefs.Add);
yield return FindLocationsThenAddLoadOperation<ItemDef>(AddressablesLabels.itemDef, contentPack.itemDefs.Add);
yield return FindLocationsThenAddLoadOperation<ItemTierDef>(AddressablesLabels.itemTierDef, contentPack.itemTierDefs.Add);
yield return FindLocationsThenAddLoadOperation<ItemRelationshipProvider>(AddressablesLabels.itemRelationshipProvider, contentPack.itemRelationshipProviders.Add);
yield return FindLocationsThenAddLoadOperation<ItemRelationshipType>(AddressablesLabels.itemRelationshipType, contentPack.itemRelationshipTypes.Add);
yield return FindLocationsThenAddLoadOperation<EquipmentDef>(AddressablesLabels.equipmentDef, contentPack.equipmentDefs.Add);
yield return FindLocationsThenAddLoadOperation<MiscPickupDef>(AddressablesLabels.miscPickupDef, contentPack.miscPickupDefs.Add);
yield return FindLocationsThenAddLoadOperation<BuffDef>(AddressablesLabels.buffDef, contentPack.buffDefs.Add);
yield return FindLocationsThenAddLoadOperation<EliteDef>(AddressablesLabels.eliteDef, contentPack.eliteDefs.Add);
yield return FindLocationsThenAddLoadOperation<SurvivorDef>(AddressablesLabels.survivorDef, contentPack.survivorDefs.Add);
yield return FindLocationsThenAddLoadOperation<ArtifactDef>(AddressablesLabels.artifactDef, contentPack.artifactDefs.Add);
yield return FindLocationsThenAddLoadOperation(AddressablesLabels.effect, contentPack.effectDefs.Add, (GameObject asset) => new EffectDef(asset));
yield return FindLocationsThenAddLoadOperation<EntityStateConfiguration>(AddressablesLabels.entityStateConfiguration, contentPack.entityStateConfigurations.Add);
yield return FindLocationsThenAddLoadOperation<ExpansionDef>(AddressablesLabels.expansionDef, contentPack.expansionDefs.Add);
yield return FindLocationsThenAddLoadOperation<EntitlementDef>(AddressablesLabels.entitlementDef, contentPack.entitlementDefs.Add);
loadOperationsStartedCount = 28;
AddGenericOperation(AddEntityStateTypes(), 0.05f);
yield return null;
IEnumerator AddEntityStateTypes()
{
contentPack.entityStateTypes.Add((from v in contentPack.entityStateConfigurations
select (Type)v.targetType into v
where v != null
select v).ToArray());
yield return null;
}
}
public IEnumerator FindLocationsThenAddLoadOperation<TAssetSrc>(string key, Action<TAssetSrc[]> onComplete, float weight = 1f) where TAssetSrc : UnityEngine.Object
{
return FindLocationsThenAddLoadOperation<TAssetSrc, TAssetSrc>(key, onComplete, null, weight);
}
public IEnumerator FindLocationsThenAddLoadOperation<TAssetSrc, TAssetDest>(string key, Action<TAssetDest[]> onComplete, Func<TAssetSrc, TAssetDest> selector = null, float weight = 1f) where TAssetSrc : UnityEngine.Object
{
List<object> list = new List<object>();
ListUtils.AddRange(list, requiredKeys);
list.Add(key);
AsyncOperationHandle<IList<IResourceLocation>> locationAsyncOperationHandle = Addressables.LoadResourceLocationsAsync((IEnumerable)list, Addressables.MergeMode.Intersection, (Type)null);
while (!locationAsyncOperationHandle.IsDone)
{
yield return null;
}
IList<IResourceLocation> result = locationAsyncOperationHandle.Result;
AddLoadOperation(result, onComplete, selector, weight);
loadOperationsStartedCount++;
}
public void AddLoadOperation<TAssetSrc>(IList<IResourceLocation> locations, Action<TAssetSrc[]> onComplete, float weight = 1f) where TAssetSrc : UnityEngine.Object
{
AddLoadOperation<TAssetSrc, TAssetSrc>(locations, onComplete, null, weight);
}
public void AddLoadOperation<TAssetSrc, TAssetDest>(IList<IResourceLocation> locations, Action<TAssetDest[]> onComplete, Func<TAssetSrc, TAssetDest> selector = null, float weight = 1f) where TAssetSrc : UnityEngine.Object
{
Operation loadOperation = new Operation
{
weight = weight
};
loadOperation.coroutine = Coroutine();
allOperations.Add(loadOperation);
pendingLoadOperations.Enqueue(loadOperation);
IEnumerator Coroutine()
{
yield return null;
List<AsyncOperationHandle<IList<TAssetSrc>>> underlyingLoadOperations = new List<AsyncOperationHandle<IList<TAssetSrc>>>(resourceLocators.Length);
int j = 0;
while (j < resourceLocators.Length)
{
Action<AsyncOperationHandle, Exception> oldResourceManagerExceptionHandler = ResourceManager.ExceptionHandler;
ResourceManager.ExceptionHandler = ResourceManagerExceptionHandler;
try
{
List<IResourceLocation> locationsList = locations as List<IResourceLocation>;
int sliceStart = 0;
int arrayLength = locations.Count;
do
{
int count = Mathf.Min(5, arrayLength - sliceStart);
AsyncOperationHandle<IList<TAssetSrc>> item = Addressables.LoadAssetsAsync<TAssetSrc>(locationsList.GetRange(sliceStart, count), null);
underlyingLoadOperations.Add(item);
sliceStart += 5;
yield return null;
}
while (sliceStart < arrayLength);
Addressables.Release(locations);
}
finally
{
ResourceManager.ExceptionHandler = oldResourceManagerExceptionHandler;
}
int num = j + 1;
j = num;
void ResourceManagerExceptionHandler(AsyncOperationHandle operationHandle, Exception exception)
{
if (!(exception is InvalidKeyException))
{
oldResourceManagerExceptionHandler?.Invoke(operationHandle, exception);
}
}
}
AddressablesLoadAsyncOperationWrapper<TAssetSrc> combinedLoadOperation = new AddressablesLoadAsyncOperationWrapper<TAssetSrc>(underlyingLoadOperations);
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
while (!combinedLoadOperation.isDone)
{
loadOperation.progress = combinedLoadOperation.progress;
float num2 = (float)stopwatch.Elapsed.TotalSeconds;
if (num2 > timeoutDuration)
{
throw new Exception($"Loading exceeded timeout. elapsedSeconds={num2} timeoutDuration={timeoutDuration}");
}
yield return null;
}
TAssetSrc[] loadedAssets = combinedLoadOperation.result.Where((TAssetSrc asset) => asset).ToArray();
loadOperation.progress = 0.97f;
yield return null;
if (onComplete != null)
{
TAssetDest[] convertedAssets;
if (selector == null)
{
if (!(typeof(TAssetSrc) == typeof(TAssetDest)))
{
throw new ArgumentNullException("selector", "Converter must be provided when TAssetSrc and TAssetDest differ.");
}
convertedAssets = (TAssetDest[])(object)loadedAssets;
}
else
{
convertedAssets = new TAssetDest[loadedAssets.Length];
j = 0;
while (j < loadedAssets.Length)
{
yield return null;
convertedAssets[j] = selector(loadedAssets[j]);
int num = j + 1;
j = num;
}
}
yield return null;
string[] assetNames = new string[loadedAssets.Length];
for (int k = 0; k < loadedAssets.Length; k++)
{
assetNames[k] = loadedAssets[k].name;
}
yield return null;
Array.Sort(assetNames, convertedAssets, StringComparer.Ordinal);
onComplete?.Invoke(convertedAssets);
}
loadOperation.progress = 1f;
}
}
public void AddGenericOperation(IEnumerator coroutine, float weight = 1f)
{
Operation item = new Operation
{
weight = weight,
coroutine = coroutine
};
allOperations.Add(item);
allGenericOperations.Add(item);
}
public void AddGenericOperation(IEnumerable coroutineProvider, float weight = 1f)
{
AddGenericOperation(coroutineProvider.GetEnumerator(), weight);
}
public void AddGenericOperation(Func<IEnumerator> coroutineMethod, float weight = 1f)
{
AddGenericOperation(coroutineMethod(), weight);
}
public void AddGenericOperation(Action action, float weight = 1f)
{
AddGenericOperation(Coroutine(), weight);
IEnumerator Coroutine()
{
action();
yield return null;
}
}
private IEnumerator Coroutine(IProgress<float> progressReceiver)
{
while (pendingLoadOperations.Count > 0 || runningLoadOperations.Count > 0)
{
while (pendingLoadOperations.Count > 0 && runningLoadOperations.Count < maxConcurrentOperations)
{
runningLoadOperations.Add(pendingLoadOperations.Dequeue());
}
int i = 0;
while (i < runningLoadOperations.Count)
{
Operation operation = runningLoadOperations[i];
int num;
if (operation.coroutine.MoveNext())
{
UpdateProgress();
yield return operation.coroutine.Current;
}
else
{
runningLoadOperations.RemoveAt(i);
num = i - 1;
i = num;
}
num = i + 1;
i = num;
}
}
foreach (Operation genericOperation in allGenericOperations)
{
while (genericOperation.coroutine.MoveNext())
{
UpdateProgress();
yield return genericOperation.coroutine.Current;
}
}
progressReceiver.Report(1f);
void UpdateProgress()
{
float num2 = 0f;
float num3 = 0f;
for (int j = 0; j < allOperations.Count; j++)
{
Operation operation2 = allOperations[j];
num2 += operation2.weight;
num3 += operation2.progress * operation2.weight;
}
if (num2 == 0f)
{
num2 = 1f;
num3 = 0.5f;
}
float num4 = loadOperationsStartedProgress01;
float num5 = num3 / num2;
progressReceiver.Report(num4 * 0.25f + num5 * 0.75f);
}
}
}