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using UnityEngine;
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using UnityEngine.Events;
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namespace RoR2.EntityLogic;
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public class BoolEventSplitter : MonoBehaviour
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{
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public UnityEvent trueEvent;
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public UnityEvent falseEvent;
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public void CallEvent(bool value)
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{
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(value ? trueEvent : falseEvent)?.Invoke();
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}
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}
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