57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using HG;
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using UnityEngine;
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namespace RoR2.HudOverlay;
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public class TargetTracker : IDisposable
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{
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public GameObject target;
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public int refCount;
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private List<OverlayController> overlayControllers;
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private bool disposed;
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public TargetTracker()
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{
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overlayControllers = CollectionPool<OverlayController, List<OverlayController>>.RentCollection();
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}
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public void Dispose()
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{
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if (!disposed)
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{
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disposed = true;
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while (overlayControllers.Count > 0)
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{
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RemoveOverlayAt(overlayControllers.Count - 1);
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}
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overlayControllers = CollectionPool<OverlayController, List<OverlayController>>.ReturnCollection(overlayControllers);
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}
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}
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public void AddOverlay(OverlayController overlayController)
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{
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overlayControllers.Add(overlayController);
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}
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public void RemoveOverlay(OverlayController overlayController)
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{
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int i = overlayControllers.IndexOf(overlayController);
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RemoveOverlayAt(i);
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}
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private void RemoveOverlayAt(int i)
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{
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overlayControllers.RemoveAt(i);
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}
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public void GetOverlayControllers(List<OverlayController> dest)
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{
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ListUtils.AddRange(dest, overlayControllers);
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}
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}
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