r2mods/ilspy_dump/ror2_csproj/RoR2.Networking/NetworkManagerSystem.cs

1569 lines
43 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reflection;
using System.Text;
using HG;
using RoR2.ContentManagement;
using RoR2.ConVar;
using RoR2.Orbs;
using RoR2.UI;
using Unity;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.SceneManagement;
namespace RoR2.Networking;
public abstract class NetworkManagerSystem : NetworkManager
{
public enum CanPlayOnlineState
{
Pending,
Yes,
No
}
private class NetLogLevelConVar : BaseConVar
{
private static NetLogLevelConVar cvNetLogLevel = new NetLogLevelConVar("net_loglevel", ConVarFlags.Engine, null, "Network log verbosity.");
public NetLogLevelConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValue)
{
if (TextSerialization.TryParseInvariant(newValue, out int result))
{
LogFilter.currentLogLevel = result;
}
}
public override string GetString()
{
return TextSerialization.ToStringInvariant(LogFilter.currentLogLevel);
}
}
private class SvListenConVar : BaseConVar
{
private static SvListenConVar cvSvListen = new SvListenConVar("sv_listen", ConVarFlags.Engine, null, "Whether or not the server will accept connections from other players.");
public SvListenConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValue)
{
if (!NetworkServer.active && TextSerialization.TryParseInvariant(newValue, out int result))
{
NetworkServer.dontListen = result == 0;
}
}
public override string GetString()
{
if (!NetworkServer.dontListen)
{
return "1";
}
return "0";
}
}
public class SvMaxPlayersConVar : BaseConVar
{
public static readonly SvMaxPlayersConVar instance = new SvMaxPlayersConVar("sv_maxplayers", ConVarFlags.Engine, null, "Maximum number of players allowed.");
public int intValue => NetworkManager.singleton.maxConnections;
public SvMaxPlayersConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValue)
{
if (NetworkServer.active)
{
throw new ConCommandException("Cannot change this convar while the server is running.");
}
if ((bool)NetworkManager.singleton && TextSerialization.TryParseInvariant(newValue, out int result))
{
NetworkManager.singleton.maxConnections = Math.Min(Math.Max(result, 1), RoR2Application.hardMaxPlayers);
}
}
public override string GetString()
{
if (!NetworkManager.singleton)
{
return "1";
}
return TextSerialization.ToStringInvariant(NetworkManager.singleton.maxConnections);
}
}
private class KickMessage : MessageBase
{
public BaseKickReason kickReason;
public KickMessage()
{
}
public KickMessage(BaseKickReason kickReason)
{
this.kickReason = kickReason;
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
string text = kickReason?.GetType().FullName ?? string.Empty;
writer.Write(text);
if (!(text == string.Empty))
{
kickReason.Serialize(writer);
}
}
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
string typeName = reader.ReadString();
Type type = null;
try
{
type = Type.GetType(typeName);
}
catch
{
}
if (type == null || !typeof(BaseKickReason).IsAssignableFrom(type) || type.IsAbstract)
{
kickReason = null;
return;
}
kickReason = (BaseKickReason)Activator.CreateInstance(type);
kickReason.Deserialize(reader);
}
public bool TryGetDisplayTokenAndFormatParams(out string token, out object[] formatArgs)
{
if (kickReason == null)
{
token = null;
formatArgs = null;
return false;
}
kickReason.GetDisplayTokenAndFormatParams(out token, out formatArgs);
return true;
}
}
public abstract class BaseKickReason : MessageBase
{
public BaseKickReason()
{
}
public abstract void GetDisplayTokenAndFormatParams(out string token, out object[] formatArgs);
}
public class SimpleLocalizedKickReason : BaseKickReason
{
public string baseToken;
public string[] formatArgs;
public SimpleLocalizedKickReason()
{
}
public SimpleLocalizedKickReason(string baseToken, params string[] formatArgs)
{
this.baseToken = baseToken;
this.formatArgs = formatArgs;
}
public override void GetDisplayTokenAndFormatParams(out string token, out object[] formatArgs)
{
token = baseToken;
object[] array = this.formatArgs;
formatArgs = array;
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(baseToken);
GeneratedNetworkCode._WriteArrayString_None(writer, formatArgs);
}
public override void Deserialize(NetworkReader reader)
{
baseToken = reader.ReadString();
formatArgs = GeneratedNetworkCode._ReadArrayString_None(reader);
}
}
public class ModMismatchKickReason : BaseKickReason
{
public string[] serverModList = Array.Empty<string>();
public ModMismatchKickReason()
{
}
public ModMismatchKickReason(IEnumerable<string> serverModList)
{
this.serverModList = serverModList.ToArray();
}
public override void GetDisplayTokenAndFormatParams(out string token, out object[] formatArgs)
{
IEnumerable<string> networkModList = NetworkModCompatibilityHelper.networkModList;
IEnumerable<string> values = networkModList.Except(serverModList);
IEnumerable<string> values2 = serverModList.Except(networkModList);
token = "KICK_REASON_MOD_MISMATCH";
object[] array = new string[2]
{
string.Join("\n", values),
string.Join("\n", values2)
};
formatArgs = array;
}
public override void Serialize(NetworkWriter writer)
{
GeneratedNetworkCode._WriteArrayString_None(writer, serverModList);
}
public override void Deserialize(NetworkReader reader)
{
serverModList = GeneratedNetworkCode._ReadArrayString_None(reader);
}
}
protected class AddPlayerMessage : MessageBase
{
public PlatformID id;
public byte[] steamAuthTicketData;
public override void Serialize(NetworkWriter writer)
{
GeneratedNetworkCode._WritePlatformID_None(writer, id);
writer.WriteBytesFull(steamAuthTicketData);
}
public override void Deserialize(NetworkReader reader)
{
id = GeneratedNetworkCode._ReadPlatformID_None(reader);
steamAuthTicketData = reader.ReadBytesAndSize();
}
}
public class SvHostNameConVar : BaseConVar
{
public static readonly SvHostNameConVar instance = new SvHostNameConVar("sv_hostname", ConVarFlags.None, "", "The public name to use for the server if hosting.");
private string value = "NAME";
public event Action<string> onValueChanged;
public SvHostNameConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValue)
{
value = newValue;
this.onValueChanged?.Invoke(newValue);
}
public override string GetString()
{
return value;
}
}
public class SvPortConVar : BaseConVar
{
public static readonly SvPortConVar instance = new SvPortConVar("sv_port", ConVarFlags.Engine, null, "The port to use for the server if hosting.");
public ushort value
{
get
{
if (!singleton)
{
return 0;
}
return (ushort)singleton.networkPort;
}
}
public SvPortConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValueString)
{
if (NetworkServer.active)
{
throw new ConCommandException("Cannot change this convar while the server is running.");
}
if (TextSerialization.TryParseInvariant(newValueString, out ushort result))
{
singleton.networkPort = result;
}
}
public override string GetString()
{
return value.ToString();
}
}
public class SvIPConVar : BaseConVar
{
public static readonly SvIPConVar instance = new SvIPConVar("sv_ip", ConVarFlags.Engine, null, "The IP for the server to bind to if hosting.");
public SvIPConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValueString)
{
if (NetworkServer.active)
{
throw new ConCommandException("Cannot change this convar while the server is running.");
}
singleton.serverBindAddress = newValueString;
}
public override string GetString()
{
if (!singleton)
{
return string.Empty;
}
return singleton.serverBindAddress;
}
}
public class SvPasswordConVar : BaseConVar
{
public static readonly SvPasswordConVar instance = new SvPasswordConVar("sv_password", ConVarFlags.None, "", "The password to use for the server if hosting.");
public string value { get; private set; }
public event Action<string> onValueChanged;
public SvPasswordConVar(string name, ConVarFlags flags, string defaultValue, string helpText)
: base(name, flags, defaultValue, helpText)
{
}
public override void SetString(string newValue)
{
if (newValue == null)
{
newValue = "";
}
if (!(value == newValue))
{
value = newValue;
this.onValueChanged?.Invoke(value);
}
}
public override string GetString()
{
return value;
}
}
protected class AddressablesChangeSceneAsyncOperation : IChangeSceneAsyncOperation
{
private static AsyncOperationHandle<SceneInstance>? previousLoadOperation;
private AsyncOperationHandle<SceneInstance> srcOperation;
private bool srcOperationIsDone;
private SceneInstance sceneInstance;
private bool isActivated;
private bool _allowSceneActivation;
public bool isDone { get; private set; }
public bool allowSceneActivation
{
get
{
return _allowSceneActivation;
}
set
{
if (_allowSceneActivation != value)
{
_allowSceneActivation = value;
ActivateIfReady();
}
}
}
public AddressablesChangeSceneAsyncOperation(object key, LoadSceneMode loadMode, bool activateOnLoad)
{
srcOperation = Addressables.LoadSceneAsync(key, loadMode, activateOnLoad);
previousLoadOperation = srcOperation;
srcOperation.Completed += delegate(AsyncOperationHandle<SceneInstance> v)
{
srcOperationIsDone = true;
sceneInstance = v.Result;
ActivateIfReady();
};
allowSceneActivation = activateOnLoad;
}
private void ActivateIfReady()
{
if (srcOperationIsDone && !isActivated)
{
sceneInstance.ActivateAsync().completed += delegate
{
isDone = true;
};
}
}
}
protected static readonly FieldInfo loadingSceneAsyncFieldInfo;
protected float _unpredictedServerFixedTime;
protected float _unpredictedServerFixedTimeSmoothed;
protected float unpredictedServerFixedTimeVelocity;
protected float _unpredictedServerFrameTime;
protected float _unpredictedServerFrameTimeSmoothed;
protected float unpredictedServerFrameTimeVelocity;
protected static FloatConVar cvNetTimeSmoothRate;
public float debugServerTime;
public float debugRTT;
protected bool isSinglePlayer;
protected bool actedUponDesiredHost;
protected float lastDesiredHostSetTime = float.NegativeInfinity;
protected HostDescription _desiredHost;
private static bool wasFading;
protected static readonly string[] sceneWhiteList;
public static readonly StringConVar cvClPassword;
protected GameObject serverNetworkSessionInstance;
protected GameObject serverPauseStopControllerInstance;
private static NetworkReader DefaultNetworkReader;
private static readonly FloatConVar svTimeTransmitInterval;
private float timeTransmitTimer;
protected bool serverShuttingDown;
private static readonly Queue<NetworkConnection> clientsReadyDuringLevelTransition;
public static readonly StringConVar cvSvCustomTags;
protected static bool isLoadingScene
{
get
{
IChangeSceneAsyncOperation changeSceneAsyncOperation = (IChangeSceneAsyncOperation)loadingSceneAsyncFieldInfo.GetValue(null);
if (changeSceneAsyncOperation != null)
{
return !changeSceneAsyncOperation.isDone;
}
return false;
}
}
public new static NetworkManagerSystem singleton => (NetworkManagerSystem)NetworkManager.singleton;
public float unpredictedServerFixedTime => _unpredictedServerFixedTime;
public float unpredictedServerFixedTimeSmoothed => _unpredictedServerFixedTimeSmoothed;
public float serverFixedTime => unpredictedServerFixedTimeSmoothed + filteredClientRttFixed;
public float unpredictedServerFrameTime => _unpredictedServerFrameTime;
public float unpredictedServerFrameTimeSmoothed => _unpredictedServerFrameTimeSmoothed;
public float serverFrameTime => unpredictedServerFrameTimeSmoothed + filteredClientRttFrame;
public HostDescription desiredHost
{
get
{
return _desiredHost;
}
set
{
if (!_desiredHost.Equals(value))
{
_desiredHost = value;
actedUponDesiredHost = false;
lastDesiredHostSetTime = Time.unscaledTime;
Debug.LogFormat("NetworkManagerSystem.desiredHost={0}", _desiredHost.ToString());
}
}
}
public bool clientHasConfirmedQuit { get; private set; }
protected bool clientIsConnecting
{
get
{
if (client?.connection != null)
{
return !client.isConnected;
}
return false;
}
}
public float clientRttFixed { get; private set; }
public float clientRttFrame { get; private set; }
public float filteredClientRttFixed { get; private set; }
public float filteredClientRttFrame { get; private set; }
public bool isHost { get; protected set; }
public PlatformID clientP2PId { get; protected set; } = PlatformID.nil;
public PlatformID serverP2PId { get; protected set; } = PlatformID.nil;
public static event Action onStartGlobal;
public static event Action<NetworkClient> onStartClientGlobal;
public static event Action onStopClientGlobal;
public static event Action<NetworkConnection> onClientConnectGlobal;
public static event Action<NetworkConnection> onClientDisconnectGlobal;
public static event Action onStartHostGlobal;
public static event Action onStopHostGlobal;
public static event Action onStartServerGlobal;
public static event Action onStopServerGlobal;
public static event Action<NetworkConnection> onServerConnectGlobal;
public static event Action<NetworkConnection> onServerDisconnectGlobal;
public static event Action<string> onServerSceneChangedGlobal;
static NetworkManagerSystem()
{
cvNetTimeSmoothRate = new FloatConVar("net_time_smooth_rate", ConVarFlags.None, "1.05", "The smoothing rate for the network time.");
wasFading = false;
sceneWhiteList = new string[3] { "title", "crystalworld", "logbook" };
cvClPassword = new StringConVar("cl_password", ConVarFlags.None, "", "The password to use when joining a passworded server.");
DefaultNetworkReader = new NetworkReader();
svTimeTransmitInterval = new FloatConVar("sv_time_transmit_interval", ConVarFlags.Cheat, (1f / 60f).ToString(), "How long it takes for the server to issue a time update to clients.");
clientsReadyDuringLevelTransition = new Queue<NetworkConnection>();
cvSvCustomTags = new StringConVar("sv_custom_tags", ConVarFlags.None, "", "Comma-delimited custom tags to report to the server browser.");
loadingSceneAsyncFieldInfo = typeof(NetworkManager).GetField("s_LoadingSceneAsync", BindingFlags.Static | BindingFlags.NonPublic);
if (loadingSceneAsyncFieldInfo == null)
{
Debug.LogError("NetworkManager.s_LoadingSceneAsync field could not be found! Make sure to provide a proper implementation for this version of Unity.");
}
}
public virtual void Init(NetworkManagerConfiguration configurationComponent)
{
base.dontDestroyOnLoad = configurationComponent.DontDestroyOnLoad;
base.runInBackground = configurationComponent.RunInBackground;
base.logLevel = configurationComponent.LogLevel;
base.offlineScene = configurationComponent.OfflineScene;
base.onlineScene = configurationComponent.OnlineScene;
base.playerPrefab = configurationComponent.PlayerPrefab;
base.autoCreatePlayer = configurationComponent.AutoCreatePlayer;
base.playerSpawnMethod = configurationComponent.PlayerSpawnMethod;
base.spawnPrefabs.Clear();
base.spawnPrefabs.AddRange(configurationComponent.SpawnPrefabs);
base.customConfig = configurationComponent.CustomConfig;
base.maxConnections = configurationComponent.MaxConnections;
base.channels.Clear();
base.channels.AddRange(configurationComponent.QosChannels);
Run.onRunStartGlobal += ResetRunTime;
}
private void ResetRunTime(Run run)
{
if (Run.instance != null)
{
Run.instance.NetworkfixedTime = 0f;
Run.instance.time = 0f;
Run.FixedTimeStamp.Update();
}
}
protected void InitializeTime()
{
_unpredictedServerFixedTime = 0f;
_unpredictedServerFixedTimeSmoothed = 0f;
unpredictedServerFixedTimeVelocity = 1f;
_unpredictedServerFrameTime = 0f;
_unpredictedServerFrameTimeSmoothed = 0f;
unpredictedServerFrameTimeVelocity = 1f;
}
protected void UpdateTime(ref float targetValue, ref float currentValue, ref float velocity, float deltaTime)
{
if (!(deltaTime <= 0f))
{
targetValue += deltaTime;
float num = (targetValue - currentValue) / deltaTime;
float num2 = 1f;
if (velocity == 0f || Mathf.Abs(num) > num2 * 3f)
{
currentValue = targetValue;
velocity = num2;
}
else
{
currentValue += velocity * deltaTime;
velocity = Mathf.MoveTowards(velocity, num, cvNetTimeSmoothRate.value * deltaTime);
}
}
}
protected static NetworkUser[] GetConnectionNetworkUsers(NetworkConnection conn)
{
List<PlayerController> playerControllers = conn.playerControllers;
NetworkUser[] array = new NetworkUser[playerControllers.Count];
for (int i = 0; i < playerControllers.Count; i++)
{
array[i] = playerControllers[i].gameObject.GetComponent<NetworkUser>();
}
return array;
}
protected abstract void Start();
protected void OnDestroy()
{
typeof(NetworkManager).GetMethod("OnDestroy", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(this, null);
}
public IEnumerator FireOnStartGlobalEvent()
{
while (Console.instance == null)
{
yield return null;
}
NetworkManagerSystem.onStartGlobal?.Invoke();
}
protected void FixedUpdate()
{
UpdateTime(ref _unpredictedServerFixedTime, ref _unpredictedServerFixedTimeSmoothed, ref unpredictedServerFixedTimeVelocity, Time.fixedDeltaTime);
FixedUpdateServer();
FixedUpdateClient();
debugServerTime = unpredictedServerFixedTime;
debugRTT = clientRttFrame;
}
protected abstract void Update();
protected abstract void EnsureDesiredHost();
public abstract void ForceCloseAllConnections();
public bool IsSinglePlayer()
{
return isSinglePlayer;
}
public void SetSinglePlayerNetworkState()
{
NetworkServer.dontListen = true;
desiredHost = default(HostDescription);
isSinglePlayer = true;
}
public void ResetDesiredHost()
{
actedUponDesiredHost = false;
singleton.desiredHost = default(HostDescription);
isSinglePlayer = false;
}
public abstract void CreateLocalLobby();
public virtual IEnumerator<CanPlayOnlineState> CanPlayOnline()
{
yield return CanPlayOnlineState.Yes;
}
public override void OnStartClient(NetworkClient newClient)
{
base.OnStartClient(newClient);
InitializeTime();
RegisterPrefabs(ContentManager.bodyPrefabs);
RegisterPrefabs(ContentManager.masterPrefabs);
RegisterPrefabs(ContentManager.projectilePrefabs);
RegisterPrefabs(ContentManager.networkedObjectPrefabs);
RegisterPrefabs(ContentManager.gameModePrefabs);
ClientScene.RegisterPrefab(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkSession"));
ClientScene.RegisterPrefab(LegacyResourcesAPI.Load<GameObject>("Prefabs/Stage"));
NetworkMessageHandlerAttribute.RegisterClientMessages(newClient);
NetworkManagerSystem.onStartClientGlobal?.Invoke(newClient);
static void RegisterPrefabs(GameObject[] prefabs)
{
for (int i = 0; i < prefabs.Length; i++)
{
ClientScene.RegisterPrefab(prefabs[i]);
}
}
}
public override void OnStopClient()
{
try
{
NetworkManagerSystem.onStopClientGlobal?.Invoke();
}
catch (Exception message)
{
Debug.LogError(message);
}
foreach (NetworkClient allClient in NetworkClient.allClients)
{
allClient?.connection?.Disconnect();
}
ForceCloseAllConnections();
if (actedUponDesiredHost)
{
singleton.desiredHost = HostDescription.none;
}
base.OnStopClient();
OrbStorageUtility.Clear();
}
public override void OnClientConnect(NetworkConnection conn)
{
base.OnClientConnect(conn);
clientRttFrame = 0f;
filteredClientRttFixed = 0f;
ClientSendAuth(conn);
ClientSetPlayers(conn);
NetworkManagerSystem.onClientConnectGlobal?.Invoke(conn);
}
public override void OnClientDisconnect(NetworkConnection conn)
{
base.OnClientDisconnect(conn);
NetworkManagerSystem.onClientDisconnectGlobal?.Invoke(conn);
}
public void ClientAddPlayer(short playerControllerId, NetworkConnection connection = null)
{
foreach (PlayerController localPlayer in ClientScene.localPlayers)
{
if (localPlayer.playerControllerId == playerControllerId && localPlayer.IsValid && (bool)localPlayer.gameObject)
{
Debug.LogFormat("Player {0} already added, aborting.", playerControllerId);
return;
}
}
Debug.LogFormat("Adding local player controller {0} on connection {1}", playerControllerId, connection);
AddPlayerMessage extraMessage = CreateClientAddPlayerMessage();
ClientScene.AddPlayer(connection, playerControllerId, extraMessage);
}
protected abstract AddPlayerMessage CreateClientAddPlayerMessage();
protected void UpdateClient()
{
UpdateCheckInactiveConnections();
if (client?.connection != null)
{
filteredClientRttFrame = RttManager.GetConnectionFrameSmoothedRtt(client.connection);
clientRttFrame = RttManager.GetConnectionRTT(client.connection);
}
bool flag = string.IsNullOrEmpty(NetworkManager.networkSceneName);
bool flag2 = (client != null && !ClientScene.ready && !flag) || isLoadingScene;
if (wasFading != flag2)
{
if (flag2)
{
FadeToBlackManager.fadeCount++;
}
else
{
FadeToBlackManager.fadeCount--;
}
wasFading = flag2;
}
}
protected abstract void UpdateCheckInactiveConnections();
protected abstract void StartClient(PlatformID serverID);
public abstract bool IsConnectedToServer(PlatformID serverID);
private void FixedUpdateClient()
{
if (NetworkClient.active && client != null && client?.connection != null && client.connection.isConnected)
{
NetworkConnection connection = client.connection;
filteredClientRttFixed = RttManager.GetConnectionFixedSmoothedRtt(connection);
clientRttFixed = RttManager.GetConnectionRTT(connection);
if (!Util.ConnectionIsLocal(connection))
{
RttManager.Ping(connection, QosChannelIndex.ping.intVal);
}
}
}
public override void OnClientSceneChanged(NetworkConnection conn)
{
string text = NetworkManager.networkSceneName;
List<string> list = new List<string>();
bool flag = false;
for (int i = 0; i < SceneManager.sceneCount; i++)
{
string text2 = SceneManager.GetSceneAt(i).name;
list.Add(text2);
if (text2 == text)
{
flag = true;
}
}
if (flag)
{
base.autoCreatePlayer = false;
base.OnClientSceneChanged(conn);
ClientSetPlayers(conn);
FadeToBlackManager.ForceFullBlack();
}
}
private void ClientSendAuth(NetworkConnection conn)
{
ClientAuthData data = new ClientAuthData();
PlatformAuth(ref data, conn);
data.password = cvClPassword.value;
data.version = RoR2Application.GetBuildId();
data.modHash = NetworkModCompatibilityHelper.networkModHash;
conn.Send(74, data);
}
protected abstract void PlatformAuth(ref ClientAuthData data, NetworkConnection conn);
protected void ClientSetPlayers(NetworkConnection conn)
{
ReadOnlyCollection<LocalUser> readOnlyLocalUsersList = LocalUserManager.readOnlyLocalUsersList;
for (int i = 0; i < readOnlyLocalUsersList.Count; i++)
{
if (i == 0 || RoR2Application.isInLocalMultiPlayer)
{
Debug.LogError($"For iteration {i}, out of {readOnlyLocalUsersList.Count}");
ClientAddPlayer((short)readOnlyLocalUsersList[i].id, conn);
}
}
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void ClientInit()
{
SceneCatalog.onMostRecentSceneDefChanged += ClientUpdateOfflineScene;
}
private static void ClientUpdateOfflineScene(SceneDef sceneDef)
{
if ((bool)singleton && sceneDef.isOfflineScene)
{
singleton.offlineScene = sceneDef.cachedName;
}
}
protected static void EnsureNetworkManagerNotBusy()
{
if (!singleton || (!singleton.serverShuttingDown && !isLoadingScene))
{
return;
}
throw new ConCommandException("NetworkManager is busy and cannot receive commands.");
}
[ConCommand(commandName = "client_set_players", flags = ConVarFlags.None, helpText = "Adds network players for all local players. Debug only.")]
private static void CCClientSetPlayers(ConCommandArgs args)
{
if ((bool)singleton)
{
singleton.PlatformClientSetPlayers(args);
}
}
protected abstract void PlatformClientSetPlayers(ConCommandArgs args);
[ConCommand(commandName = "ping", flags = ConVarFlags.None, helpText = "Prints the current round trip time from this client to the server and back.")]
private static void CCPing(ConCommandArgs args)
{
if ((bool)singleton)
{
NetworkConnection networkConnection = singleton?.client?.connection;
if (networkConnection != null)
{
Debug.LogFormat("rtt={0}ms smoothedFrame={1} smoothedFixed={2}", RttManager.GetConnectionRTTInMilliseconds(networkConnection), RttManager.GetConnectionFrameSmoothedRtt(networkConnection), RttManager.GetConnectionFixedSmoothedRtt(networkConnection));
}
}
}
[ConCommand(commandName = "set_scene", flags = ConVarFlags.None, helpText = "Changes to the named scene.")]
private static void CCSetScene(ConCommandArgs args)
{
string argString = args.GetArgString(0);
if (!singleton)
{
throw new ConCommandException("set_scene failed: NetworkManagerSystem is not available.");
}
SceneCatalog.GetSceneDefForCurrentScene();
SceneDef sceneDefFromSceneName = SceneCatalog.GetSceneDefFromSceneName(argString);
if (!sceneDefFromSceneName)
{
throw new ConCommandException("\"" + argString + "\" is not a valid scene.");
}
bool boolValue = Console.CheatsConVar.instance.boolValue;
if (!NetworkManager.singleton)
{
_ = 1;
}
else
_ = NetworkManager.singleton.isNetworkActive;
if (NetworkManager.singleton.isNetworkActive)
{
if (sceneDefFromSceneName.isOfflineScene)
{
throw new ConCommandException("Cannot switch to scene \"" + argString + "\": Cannot switch to offline-only scene while in a network session.");
}
if (!boolValue)
{
throw new ConCommandException("Cannot switch to scene \"" + argString + "\": Cheats must be enabled to switch between online-only scenes.");
}
}
else if (!sceneDefFromSceneName.isOfflineScene)
{
throw new ConCommandException("Cannot switch to scene \"" + argString + "\": Cannot switch to online-only scene while not in a network session.");
}
if ((bool)PauseStopController.instance && PauseStopController.instance.isPaused)
{
PauseStopController.instance.Pause(shouldPause: false);
}
if (NetworkServer.active)
{
Debug.LogFormat("Setting server scene to {0}", argString);
singleton.ServerChangeScene(argString);
return;
}
if (!NetworkClient.active)
{
Debug.LogFormat("Setting offline scene to {0}", argString);
singleton.ServerChangeScene(argString);
return;
}
throw new ConCommandException("Cannot change scene while connected to a remote server.");
}
[ConCommand(commandName = "scene_list", flags = ConVarFlags.None, helpText = "Prints a list of all available scene names.")]
private static void CCSceneList(ConCommandArgs args)
{
if ((bool)singleton)
{
string[] array = new string[SceneManager.sceneCountInBuildSettings];
for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
{
array[i] = $"[{i}]={SceneUtility.GetScenePathByBuildIndex(i)}";
}
}
}
[ConCommand(commandName = "dump_network_ids", flags = ConVarFlags.None, helpText = "Lists the network ids of all currently networked game objects.")]
private static void CCDumpNetworkIDs(ConCommandArgs args)
{
if ((bool)singleton)
{
List<NetworkIdentity> list = new List<NetworkIdentity>(UnityEngine.Object.FindObjectsOfType<NetworkIdentity>());
list.Sort((NetworkIdentity lhs, NetworkIdentity rhs) => (int)(lhs.netId.Value - rhs.netId.Value));
for (int i = 0; i < list.Count; i++)
{
Debug.LogFormat("{0}={1}", list[i].netId.Value, list[i].gameObject.name);
}
}
}
[ConCommand(commandName = "disconnect", flags = ConVarFlags.None, helpText = "Disconnect from a server or shut down the current server.")]
private static void CCDisconnect(ConCommandArgs args)
{
if ((bool)singleton)
{
singleton.PlatformDisconnect(args);
}
}
protected abstract void PlatformDisconnect(ConCommandArgs args);
protected void Disconnect()
{
if (!serverShuttingDown && singleton.isNetworkActive)
{
if (NetworkServer.active)
{
singleton.RequestServerShutdown();
}
else
{
singleton.StopClient();
}
OrbStorageUtility.Clear();
}
}
[ConCommand(commandName = "connect", flags = ConVarFlags.None, helpText = "Connect to a server.")]
private static void CCConnect(ConCommandArgs args)
{
if ((bool)singleton)
{
singleton.PlatformConnect(args);
}
}
protected abstract void PlatformConnect(ConCommandArgs args);
private static void CCConnectP2P(ConCommandArgs args)
{
if ((bool)singleton)
{
singleton.PlatformConnect(args);
}
}
protected abstract void PlatformConnectP2P(ConCommandArgs args);
[ConCommand(commandName = "host", flags = ConVarFlags.None, helpText = "Host a server. First argument is whether or not to listen for incoming connections.")]
private static void CCHost(ConCommandArgs args)
{
if ((bool)singleton)
{
singleton.PlatformHost(args);
}
}
protected abstract void PlatformHost(ConCommandArgs args);
[ConCommand(commandName = "steam_get_p2p_session_state")]
private static void CCSGetP2PSessionState(ConCommandArgs args)
{
if ((bool)singleton)
{
singleton.PlatformGetP2PSessionState(args);
}
}
protected abstract void PlatformGetP2PSessionState(ConCommandArgs args);
[ConCommand(commandName = "kick_steam", flags = ConVarFlags.SenderMustBeServer, helpText = "Kicks the user with the specified steam id from the server.")]
private static void CCKickSteam(ConCommandArgs args)
{
if ((bool)singleton)
{
singleton.PlatformKick(args);
}
}
protected abstract void PlatformKick(ConCommandArgs args);
[ConCommand(commandName = "ban_steam", flags = ConVarFlags.SenderMustBeServer, helpText = "Bans the user with the specified steam id from the server.")]
private static void CCBan(ConCommandArgs args)
{
if ((bool)singleton)
{
singleton.PlatformBan(args);
}
}
protected abstract void PlatformBan(ConCommandArgs args);
public virtual bool IsHost()
{
return isHost;
}
public override void OnStartHost()
{
base.OnStartHost();
isHost = true;
NetworkManagerSystem.onStartHostGlobal?.Invoke();
}
public override void OnStopHost()
{
NetworkManagerSystem.onStopHostGlobal?.Invoke();
isHost = false;
base.OnStopHost();
}
[NetworkMessageHandler(client = true, server = false, msgType = 67)]
private static void HandleKick(NetworkMessage netMsg)
{
KickMessage kickMessage = netMsg.ReadMessage<KickMessage>();
Debug.LogFormat("Received kick message. Reason={0}", kickMessage.kickReason);
singleton.StopClient();
kickMessage.TryGetDisplayTokenAndFormatParams(out var token, out var formatArgs);
DialogBoxManager.DialogBox(new SimpleDialogBox.TokenParamsPair("DISCONNECTED"), new SimpleDialogBox.TokenParamsPair(token ?? string.Empty, formatArgs), CommonLanguageTokens.ok);
}
public static void HandleKick(string displayToken)
{
singleton.StopClient();
DialogBoxManager.DialogBox("DISCONNECTED", displayToken, CommonLanguageTokens.ok);
}
[NetworkMessageHandler(msgType = 54, client = true)]
private static void HandleUpdateTime(NetworkMessage netMsg)
{
float num = netMsg.reader.ReadSingle();
singleton._unpredictedServerFixedTime = num;
float num2 = Time.time - Time.fixedTime;
singleton._unpredictedServerFrameTime = num + num2;
}
[NetworkMessageHandler(msgType = 64, client = true, server = true)]
private static void HandleTest(NetworkMessage netMsg)
{
int num = netMsg.reader.ReadInt32();
Debug.LogFormat("Received test packet. value={0}", num);
}
public abstract NetworkConnection GetClient(PlatformID clientId);
public virtual void InitPlatformServer()
{
}
public override void OnStartServer()
{
base.OnStartServer();
NetworkMessageHandlerAttribute.RegisterServerMessages();
InitializeTime();
serverNetworkSessionInstance = UnityEngine.Object.Instantiate(RoR2Application.instance.networkSessionPrefab);
serverPauseStopControllerInstance = UnityEngine.Object.Instantiate(RoR2Application.instance.pauseStopController);
InitPlatformServer();
NetworkManagerSystem.onStartServerGlobal?.Invoke();
}
public void FireStartServerGlobalEvent()
{
NetworkManagerSystem.onStartServerGlobal?.Invoke();
}
public override void OnStopServer()
{
base.OnStopServer();
FireStopServerGlobalEvent();
for (int i = 0; i < NetworkServer.connections.Count; i++)
{
NetworkConnection networkConnection = NetworkServer.connections[i];
if (networkConnection != null)
{
OnServerDisconnect(networkConnection);
}
}
UnityEngine.Object.Destroy(serverPauseStopControllerInstance);
serverPauseStopControllerInstance = null;
UnityEngine.Object.Destroy(serverNetworkSessionInstance);
serverNetworkSessionInstance = null;
}
public void FireStopServerGlobalEvent()
{
NetworkManagerSystem.onStopServerGlobal?.Invoke();
}
public override void OnServerConnect(NetworkConnection conn)
{
base.OnServerConnect(conn);
}
public void FireServerConnectGlobalEvent(NetworkConnection conn)
{
NetworkManagerSystem.onServerConnectGlobal?.Invoke(conn);
}
public override void OnServerDisconnect(NetworkConnection conn)
{
base.OnServerDisconnect(conn);
}
public void FireServerDisconnectGlobalEvent(NetworkConnection conn)
{
NetworkManagerSystem.onServerDisconnectGlobal?.Invoke(conn);
}
public abstract void ServerHandleClientDisconnect(NetworkConnection conn);
public abstract void ServerBanClient(NetworkConnection conn);
public void ServerKickClient(NetworkConnection conn, BaseKickReason reason)
{
Debug.LogFormat("Kicking client on connection {0}: Reason {1}", conn.connectionId, reason);
conn.SendByChannel(67, new KickMessage(reason), QosChannelIndex.defaultReliable.intVal);
conn.FlushChannels();
KickClient(conn, reason);
}
protected abstract void KickClient(NetworkConnection conn, BaseKickReason reason);
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
{
OnServerAddPlayer(conn, playerControllerId, null);
}
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader)
{
OnServerAddPlayerInternal(conn, playerControllerId, extraMessageReader);
}
private void OnServerAddPlayerInternal(NetworkConnection conn, short playerControllerId, NetworkReader extraMessageReader)
{
if (base.playerPrefab == null)
{
if (LogFilter.logError)
{
Debug.LogError("The PlayerPrefab is empty on the NetworkManager. Please setup a PlayerPrefab object.");
}
return;
}
if (base.playerPrefab.GetComponent<NetworkIdentity>() == null)
{
if (LogFilter.logError)
{
Debug.LogError("The PlayerPrefab does not have a NetworkIdentity. Please add a NetworkIdentity to the player prefab.");
}
return;
}
if (playerControllerId < conn.playerControllers.Count && conn.playerControllers[playerControllerId].IsValid && conn.playerControllers[playerControllerId].gameObject != null)
{
if (LogFilter.logError)
{
Debug.LogErrorFormat("There is already a player at that playerControllerId for this connection, conn = {0}, playerControllerId = {1}.", conn, playerControllerId);
}
return;
}
if (NetworkUser.readOnlyInstancesList.Count >= base.maxConnections)
{
if (LogFilter.logError)
{
Debug.LogError("Cannot add any more players.)");
}
return;
}
if (extraMessageReader == null)
{
extraMessageReader = DefaultNetworkReader;
}
AddPlayerMessage message = extraMessageReader.ReadMessage<AddPlayerMessage>();
Transform startPosition = GetStartPosition();
GameObject gameObject = ((!(startPosition != null)) ? UnityEngine.Object.Instantiate(base.playerPrefab, Vector3.zero, Quaternion.identity) : UnityEngine.Object.Instantiate(base.playerPrefab, startPosition.position, startPosition.rotation));
Debug.LogFormat("NetworkManagerSystem.AddPlayerInternal(conn={0}, playerControllerId={1}, extraMessageReader={2}", conn, playerControllerId, extraMessageReader);
NetworkUser component = gameObject.GetComponent<NetworkUser>();
Util.ConnectionIsLocal(conn);
component.id = AddPlayerIdFromPlatform(conn, message, (byte)playerControllerId);
Chat.SendPlayerConnectedMessage(component);
NetworkServer.AddPlayerForConnection(conn, gameObject, playerControllerId);
}
protected abstract NetworkUserId AddPlayerIdFromPlatform(NetworkConnection conn, AddPlayerMessage message, byte playerControllerId);
protected abstract void UpdateServer();
private void FixedUpdateServer()
{
if (!NetworkServer.active)
{
return;
}
timeTransmitTimer -= Time.fixedDeltaTime;
if (timeTransmitTimer <= 0f)
{
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.StartMessage(54);
networkWriter.Write(unpredictedServerFixedTime);
networkWriter.FinishMessage();
NetworkServer.SendWriterToReady(null, networkWriter, QosChannelIndex.time.intVal);
timeTransmitTimer += svTimeTransmitInterval.value;
}
foreach (NetworkConnection connection in NetworkServer.connections)
{
if (connection != null && !Util.ConnectionIsLocal(connection))
{
RttManager.Ping(connection, QosChannelIndex.ping.intVal);
}
}
}
public override void OnServerSceneChanged(string sceneName)
{
base.OnServerSceneChanged(sceneName);
if ((bool)Run.instance)
{
Run.instance.OnServerSceneChanged(sceneName);
}
NetworkManagerSystem.onServerSceneChangedGlobal?.Invoke(sceneName);
while (clientsReadyDuringLevelTransition.Count > 0)
{
NetworkConnection networkConnection = clientsReadyDuringLevelTransition.Dequeue();
try
{
if (networkConnection.isConnected)
{
OnServerReady(networkConnection);
}
}
catch (Exception ex)
{
Debug.LogErrorFormat("OnServerReady could not be called for client: {0}", ex.Message);
}
}
}
protected bool IsServerAtMaxConnections()
{
ReadOnlyCollection<NetworkConnection> connections = NetworkServer.connections;
if (connections.Count >= base.maxConnections)
{
int num = 0;
for (int i = 0; i < connections.Count; i++)
{
if (connections[i] != null)
{
num++;
}
}
return num >= base.maxConnections;
}
return false;
}
private NetworkUser FindNetworkUserForConnectionServer(NetworkConnection connection)
{
ReadOnlyCollection<NetworkUser> readOnlyInstancesList = NetworkUser.readOnlyInstancesList;
int count = readOnlyInstancesList.Count;
for (int i = 0; i < count; i++)
{
NetworkUser networkUser = readOnlyInstancesList[i];
if (networkUser.connectionToClient == connection)
{
return networkUser;
}
}
return null;
}
public int GetConnectingClientCount()
{
int num = 0;
ReadOnlyCollection<NetworkConnection> connections = NetworkServer.connections;
int count = connections.Count;
for (int i = 0; i < count; i++)
{
NetworkConnection networkConnection = connections[i];
if (networkConnection != null && !FindNetworkUserForConnectionServer(networkConnection))
{
num++;
}
}
return num;
}
public void RequestServerShutdown()
{
if (!serverShuttingDown)
{
serverShuttingDown = true;
StartCoroutine(ServerShutdownCoroutine());
}
}
private IEnumerator ServerShutdownCoroutine()
{
ReadOnlyCollection<NetworkConnection> connections = NetworkServer.connections;
for (int num = connections.Count - 1; num >= 0; num--)
{
NetworkConnection networkConnection = connections[num];
if (networkConnection != null && !Util.ConnectionIsLocal(networkConnection))
{
ServerKickClient(networkConnection, new SimpleLocalizedKickReason("KICK_REASON_SERVERSHUTDOWN"));
}
}
float maxWait = 0.2f;
for (float t = 0f; t < maxWait; t += Time.unscaledDeltaTime)
{
if (CheckConnectionsEmpty())
{
break;
}
yield return new WaitForEndOfFrame();
}
if (client != null)
{
StopHost();
}
else
{
StopServer();
}
serverShuttingDown = false;
static bool CheckConnectionsEmpty()
{
foreach (NetworkConnection connection in NetworkServer.connections)
{
if (connection != null && !Util.ConnectionIsLocal(connection))
{
return false;
}
}
return true;
}
}
private static void ServerHandleReady(NetworkMessage netMsg)
{
if (isLoadingScene)
{
clientsReadyDuringLevelTransition.Enqueue(netMsg.conn);
}
else
{
singleton.OnServerReady(netMsg.conn);
}
}
private void RegisterServerOverrideMessages()
{
NetworkServer.RegisterHandler(35, ServerHandleReady);
}
public override void ServerChangeScene(string newSceneName)
{
RegisterServerOverrideMessages();
base.ServerChangeScene(newSceneName);
}
private static bool IsAddressablesKeyValid(string key, Type type)
{
foreach (IResourceLocator resourceLocator in Addressables.ResourceLocators)
{
if (resourceLocator.Locate(key, typeof(SceneInstance), out var locations) && locations.Count > 0)
{
return true;
}
}
return false;
}
protected override IChangeSceneAsyncOperation ChangeSceneImplementation(string newSceneName)
{
IChangeSceneAsyncOperation changeSceneAsyncOperation = null;
StringBuilder stringBuilder = HG.StringBuilderPool.RentStringBuilder();
try
{
SceneDef sceneDef = SceneCatalog.FindSceneDef(newSceneName);
if ((bool)sceneDef)
{
string text = sceneDef.sceneAddress?.AssetGUID;
if (!string.IsNullOrEmpty(text))
{
if (IsAddressablesKeyValid(text, typeof(SceneInstance)))
{
changeSceneAsyncOperation = new AddressablesChangeSceneAsyncOperation(text, LoadSceneMode.Single, activateOnLoad: false);
}
else
{
stringBuilder.AppendLine("Scene address is invalid. sceneName=\"").Append(newSceneName).Append("\" sceneAddress=\"")
.Append(text)
.Append("\"")
.AppendLine();
}
}
}
else if (IsAddressablesKeyValid(newSceneName, typeof(SceneInstance)))
{
changeSceneAsyncOperation = new AddressablesChangeSceneAsyncOperation(newSceneName, LoadSceneMode.Single, activateOnLoad: false);
}
if (changeSceneAsyncOperation == null)
{
changeSceneAsyncOperation = base.ChangeSceneImplementation(newSceneName);
if (changeSceneAsyncOperation == null)
{
stringBuilder.Append("SceneManager.LoadSceneAsync(\"").Append(newSceneName).Append("\" failed.")
.AppendLine();
}
}
return changeSceneAsyncOperation;
}
finally
{
if (changeSceneAsyncOperation == null)
{
Debug.LogError(stringBuilder.ToString());
}
HG.StringBuilderPool.ReturnStringBuilder(stringBuilder);
}
}
}