157 lines
4.4 KiB
C#
157 lines
4.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Projectile;
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public class MegacrabProjectileController : MonoBehaviour
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{
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public enum MegacrabProjectileType
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{
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White,
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Black,
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Count
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}
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[Header("Cached Properties")]
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public ProjectileController projectileController;
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public ProjectileDamage projectileDamage;
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public Rigidbody projectileRigidbody;
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public MegacrabProjectileType megacrabProjectileType;
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[Header("Black Properties")]
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public AnimationCurve blackForceFalloffCurve;
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public float whiteToBlackTransformationRadius;
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public GameObject whiteToBlackTransformedProjectile;
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[Header("White Properties")]
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public AnimationCurve whiteForceFalloffCurve;
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public float minimumWhiteForceMagnitude;
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public float maximumWhiteForceMagnitude;
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public float whiteMinimumForceToFullyRotate;
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public float whiteScaleSmoothtimeMin = 0.1f;
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public float whiteScaleSmoothtimeMax = 0.1f;
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[Range(0f, 1f)]
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public float whitePoisson;
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public static List<MegacrabProjectileController> whiteProjectileList = new List<MegacrabProjectileController>();
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public static List<MegacrabProjectileController> blackProjectileList = new List<MegacrabProjectileController>();
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private float whiteScaleSmoothtime;
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private Vector3 whiteScaleVelocity;
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private float whiteRotationVelocity;
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private void OnEnable()
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{
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switch (megacrabProjectileType)
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{
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case MegacrabProjectileType.White:
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whiteProjectileList.Add(this);
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break;
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case MegacrabProjectileType.Black:
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blackProjectileList.Add(this);
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break;
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}
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}
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private void OnDisable()
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{
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switch (megacrabProjectileType)
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{
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case MegacrabProjectileType.White:
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whiteProjectileList.Remove(this);
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break;
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case MegacrabProjectileType.Black:
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blackProjectileList.Remove(this);
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break;
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}
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}
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private void Start()
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{
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whiteScaleSmoothtime = Random.Range(whiteScaleSmoothtimeMin, whiteScaleSmoothtimeMax);
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}
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private void FixedUpdate()
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{
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Vector3 zero = Vector3.zero;
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Vector3 position = base.transform.position;
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switch (megacrabProjectileType)
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{
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case MegacrabProjectileType.White:
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{
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for (int j = 0; j < blackProjectileList.Count; j++)
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{
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Vector3 vector3 = blackProjectileList[j].transform.position - position;
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float magnitude2 = vector3.magnitude;
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Vector3 vector4 = whiteForceFalloffCurve.Evaluate(magnitude2) * vector3.normalized;
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zero += vector4;
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}
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Quaternion rotation = base.transform.rotation;
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Quaternion target = base.transform.rotation;
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Vector3 localScale = base.transform.localScale;
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Vector3 target2 = Vector3.one;
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if (zero.magnitude > minimumWhiteForceMagnitude)
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{
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Quaternion b = Quaternion.LookRotation(zero);
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float num = Mathf.Min(maximumWhiteForceMagnitude, zero.magnitude);
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float num2 = 1f / Mathf.Lerp(num, 1f, whitePoisson);
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target2 = new Vector3(num2, num2, num);
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target = Quaternion.Slerp(rotation, b, whiteMinimumForceToFullyRotate);
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}
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base.transform.localScale = Vector3.SmoothDamp(localScale, target2, ref whiteScaleVelocity, whiteScaleSmoothtime);
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base.transform.rotation = Util.SmoothDampQuaternion(rotation, target, ref whiteRotationVelocity, whiteScaleSmoothtime);
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break;
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}
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case MegacrabProjectileType.Black:
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{
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for (int i = 0; i < whiteProjectileList.Count; i++)
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{
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Vector3 vector = whiteProjectileList[i].transform.position - position;
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float magnitude = vector.magnitude;
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Vector3 vector2 = blackForceFalloffCurve.Evaluate(magnitude) * vector.normalized;
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zero += vector2;
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}
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projectileRigidbody.AddForce(zero);
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break;
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}
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}
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}
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public void OnDestroy()
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{
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if (!NetworkServer.active || megacrabProjectileType != MegacrabProjectileType.Black)
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{
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return;
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}
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Vector3 position = base.transform.position;
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for (int i = 0; i < whiteProjectileList.Count; i++)
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{
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MegacrabProjectileController megacrabProjectileController = whiteProjectileList[i];
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if ((whiteProjectileList[i].transform.position - position).magnitude <= whiteToBlackTransformationRadius)
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{
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ProjectileExplosion component = megacrabProjectileController.GetComponent<ProjectileExplosion>();
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if (component.GetAlive())
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{
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ProjectileManager.instance.FireProjectile(whiteToBlackTransformedProjectile, megacrabProjectileController.transform.position, Quaternion.identity, projectileController.owner, projectileDamage.damage, 0f, projectileDamage.crit);
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component.SetAlive(newAlive: false);
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}
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}
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}
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}
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}
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