35 lines
722 B
C#
35 lines
722 B
C#
using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Networking;
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namespace RoR2.Projectile;
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public class MineProximityDetonator : MonoBehaviour
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{
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public TeamFilter myTeamFilter;
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public UnityEvent triggerEvents;
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public void OnTriggerEnter(Collider collider)
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{
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if (!NetworkServer.active || !collider)
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{
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return;
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}
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HurtBox component = collider.GetComponent<HurtBox>();
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if (!component)
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{
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return;
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}
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HealthComponent healthComponent = component.healthComponent;
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if ((bool)healthComponent)
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{
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TeamComponent component2 = healthComponent.GetComponent<TeamComponent>();
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if (!component2 || component2.teamIndex != myTeamFilter.teamIndex)
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{
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triggerEvents?.Invoke();
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}
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}
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}
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}
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