156 lines
3.7 KiB
C#
156 lines
3.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using RoR2.Orbs;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2.Projectile;
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[RequireComponent(typeof(ProjectileController))]
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[RequireComponent(typeof(ProjectileDamage))]
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public class ProjectileProximityBeamController : MonoBehaviour
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{
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private ProjectileController projectileController;
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private ProjectileDamage projectileDamage;
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private List<HealthComponent> previousTargets;
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private TeamFilter teamFilter;
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public int attackFireCount = 1;
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public float attackInterval = 1f;
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public float listClearInterval = 3f;
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public float attackRange = 20f;
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[Range(0f, 180f)]
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public float minAngleFilter;
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[Range(0f, 180f)]
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public float maxAngleFilter = 180f;
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public float procCoefficient = 0.1f;
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public float damageCoefficient = 1f;
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public int bounces;
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public bool inheritDamageType;
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public LightningOrb.LightningType lightningType = LightningOrb.LightningType.BFG;
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private float attackTimer;
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private float listClearTimer;
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private BullseyeSearch search;
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private TeamIndex myTeamIndex
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{
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get
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{
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if (!teamFilter)
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{
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return TeamIndex.Neutral;
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}
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return teamFilter.teamIndex;
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}
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}
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private void Awake()
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{
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if (NetworkServer.active)
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{
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projectileController = GetComponent<ProjectileController>();
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teamFilter = projectileController.teamFilter;
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projectileDamage = GetComponent<ProjectileDamage>();
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attackTimer = 0f;
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previousTargets = new List<HealthComponent>();
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search = new BullseyeSearch();
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}
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else
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{
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base.enabled = false;
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}
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}
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private void ClearList()
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{
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previousTargets.Clear();
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}
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private void FixedUpdate()
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{
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if (NetworkServer.active)
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{
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UpdateServer();
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}
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else
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{
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base.enabled = false;
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}
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}
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private void UpdateServer()
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{
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listClearTimer -= Time.fixedDeltaTime;
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if (listClearTimer <= 0f)
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{
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ClearList();
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listClearTimer = listClearInterval;
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}
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attackTimer -= Time.fixedDeltaTime;
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if (!(attackTimer <= 0f))
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{
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return;
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}
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attackTimer += attackInterval;
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Vector3 position = base.transform.position;
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Vector3 forward = base.transform.forward;
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for (int i = 0; i < attackFireCount; i++)
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{
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HurtBox hurtBox = FindNextTarget(position, forward);
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if ((bool)hurtBox)
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{
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previousTargets.Add(hurtBox.healthComponent);
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LightningOrb lightningOrb = new LightningOrb();
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lightningOrb.bouncedObjects = new List<HealthComponent>();
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lightningOrb.attacker = projectileController.owner;
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lightningOrb.inflictor = base.gameObject;
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lightningOrb.teamIndex = myTeamIndex;
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lightningOrb.damageValue = projectileDamage.damage * damageCoefficient;
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lightningOrb.isCrit = projectileDamage.crit;
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lightningOrb.origin = position;
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lightningOrb.bouncesRemaining = bounces;
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lightningOrb.lightningType = lightningType;
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lightningOrb.procCoefficient = procCoefficient;
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lightningOrb.target = hurtBox;
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lightningOrb.damageColorIndex = projectileDamage.damageColorIndex;
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if (inheritDamageType)
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{
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lightningOrb.damageType = projectileDamage.damageType;
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}
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OrbManager.instance.AddOrb(lightningOrb);
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}
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}
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}
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public HurtBox FindNextTarget(Vector3 position, Vector3 forward)
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{
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search.searchOrigin = position;
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search.searchDirection = forward;
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search.sortMode = BullseyeSearch.SortMode.Distance;
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search.teamMaskFilter = TeamMask.allButNeutral;
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search.teamMaskFilter.RemoveTeam(myTeamIndex);
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search.filterByLoS = false;
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search.minAngleFilter = minAngleFilter;
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search.maxAngleFilter = maxAngleFilter;
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search.maxDistanceFilter = attackRange;
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search.RefreshCandidates();
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return search.GetResults().FirstOrDefault((HurtBox hurtBox) => !previousTargets.Contains(hurtBox.healthComponent));
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}
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}
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