r2mods/ilspy_dump/ror2_csproj/RoR2/ArrayAverage.cs

66 lines
924 B
C#

using UnityEngine;
namespace RoR2;
public class ArrayAverage
{
private int[] valueArray;
private int arrayIndex;
public float peakAverage;
public float peakSingleValue;
public float average
{
get
{
float num = 0f;
float num2 = 0f;
for (int i = 0; i < valueArray.Length; i++)
{
int num3 = valueArray[i];
if (num3 != 0)
{
num += (float)num3;
num2 += 1f;
}
}
if (num2 == 0f)
{
return 0f;
}
num /= num2;
if (num > peakAverage)
{
peakAverage = num;
}
return num;
}
}
public int nextValue
{
get
{
return valueArray[arrayIndex];
}
set
{
if ((float)value > peakSingleValue)
{
peakSingleValue = value;
}
arrayIndex = (arrayIndex + 1) % valueArray.Length;
valueArray[arrayIndex] = value;
}
}
public ArrayAverage(int arraySize)
{
arrayIndex = 0;
valueArray = new int[Mathf.Max(arraySize, 1)];
}
}