35 lines
545 B
C#
35 lines
545 B
C#
using System;
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using EntityStates;
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using UnityEngine;
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namespace RoR2;
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public class CharacterEmoteDefinitions : MonoBehaviour
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{
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[Serializable]
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public struct EmoteDef
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{
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public string name;
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public string displayName;
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public EntityStateMachine targetStateMachine;
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public SerializableEntityStateType state;
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}
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public EmoteDef[] emoteDefinitions;
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public int FindEmoteIndex(string name)
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{
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for (int i = 0; i < emoteDefinitions.Length; i++)
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{
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if (emoteDefinitions[i].name == name)
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{
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return i;
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}
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}
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return -1;
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}
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}
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