90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
using System.Collections.Generic;
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using RoR2.Orbs;
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using UnityEngine;
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namespace RoR2;
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public class DroneWeaponsBoostBehavior : CharacterBody.ItemBehavior
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{
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private const string controllerPrefabPath = "Prefabs/NetworkedObjects/DroneWeaponsChainGunController";
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private const string missileMuzzleChildName = "MissileMuzzle";
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private const float microMissileDamageCoefficient = 3f;
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private const float microMissileProcCoefficient = 1f;
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private Transform missileMuzzleTransform;
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private GameObject chainGunController;
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public void Start()
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{
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GetComponent<InputBankTest>();
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ModelLocator component = GetComponent<ModelLocator>();
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if ((bool)component)
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{
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Transform modelTransform = component.modelTransform;
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if ((bool)modelTransform)
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{
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CharacterModel component2 = modelTransform.GetComponent<CharacterModel>();
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if ((bool)component2)
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{
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List<GameObject> itemDisplayObjects = component2.GetItemDisplayObjects(DLC1Content.Items.DroneWeaponsDisplay1.itemIndex);
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itemDisplayObjects.AddRange(component2.GetItemDisplayObjects(DLC1Content.Items.DroneWeaponsDisplay2.itemIndex));
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foreach (GameObject item in itemDisplayObjects)
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{
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ChildLocator component3 = item.GetComponent<ChildLocator>();
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if ((bool)component3)
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{
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Transform transform = component3.FindChild("MissileMuzzle");
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if ((bool)transform)
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{
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missileMuzzleTransform = transform;
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break;
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}
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}
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}
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}
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}
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}
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chainGunController = Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/DroneWeaponsChainGunController"));
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chainGunController.GetComponent<NetworkedBodyAttachment>().AttachToGameObjectAndSpawn(base.gameObject);
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}
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public void OnDestroy()
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{
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Object.Destroy(chainGunController);
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}
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public void OnEnemyHit(DamageInfo damageInfo, CharacterBody victimBody)
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{
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CharacterBody component = damageInfo.attacker.GetComponent<CharacterBody>();
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CharacterMaster characterMaster = component?.master;
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if ((bool)characterMaster && !damageInfo.procChainMask.HasProc(ProcType.MicroMissile) && Util.CheckRoll(10f, characterMaster))
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{
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ProcChainMask procChainMask = damageInfo.procChainMask;
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procChainMask.AddProc(ProcType.MicroMissile);
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HurtBox hurtBox = victimBody.mainHurtBox;
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if ((bool)victimBody.hurtBoxGroup)
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{
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hurtBox = victimBody.hurtBoxGroup.hurtBoxes[Random.Range(0, victimBody.hurtBoxGroup.hurtBoxes.Length)];
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}
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if ((bool)hurtBox)
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{
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MicroMissileOrb microMissileOrb = new MicroMissileOrb();
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microMissileOrb.damageValue = component.damage * 3f;
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microMissileOrb.isCrit = Util.CheckRoll(component.crit, characterMaster);
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microMissileOrb.teamIndex = TeamComponent.GetObjectTeam(component.gameObject);
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microMissileOrb.attacker = component.gameObject;
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microMissileOrb.procCoefficient = 1f;
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microMissileOrb.procChainMask = procChainMask;
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microMissileOrb.origin = (missileMuzzleTransform ? missileMuzzleTransform.position : component.corePosition);
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microMissileOrb.target = hurtBox;
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microMissileOrb.damageColorIndex = DamageColorIndex.Item;
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OrbManager.instance.AddOrb(microMissileOrb);
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}
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}
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}
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}
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