47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using RoR2.Networking;
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using UnityEngine;
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namespace RoR2;
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public static class OffScreenMissHelper
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{
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public static bool IsPositionOffScreen(Vector3 position, float offScreenThreshold = -0.5f, float minDistance = 5f, float maxDistance = 120f)
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{
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bool result = true;
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foreach (NetworkUser readOnlyInstances in NetworkUser.readOnlyInstancesList)
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{
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CharacterBody currentBody = readOnlyInstances.GetCurrentBody();
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if ((object)currentBody == null)
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{
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continue;
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}
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NetworkedViewAngles component = readOnlyInstances.GetComponent<NetworkedViewAngles>();
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if ((object)component == null)
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{
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continue;
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}
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Vector3 vector = currentBody.transform.position - position;
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float magnitude = vector.magnitude;
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if (!(magnitude > maxDistance))
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{
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if (magnitude < minDistance)
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{
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result = false;
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break;
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}
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if (Vector3.Dot(Quaternion.Euler(component.viewAngles.pitch, component.viewAngles.yaw, 0f) * Vector3.forward, vector.normalized) < offScreenThreshold)
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{
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result = false;
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break;
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}
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}
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}
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return result;
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}
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public static Vector3 ApplyRandomTrajectoryOffset(Vector3 hitTrajectory, float magnitude = 4f)
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{
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return Util.ApplySpread(hitTrajectory, magnitude, magnitude, 1f, 1f);
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}
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}
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