172 lines
4.2 KiB
C#
172 lines
4.2 KiB
C#
using System.Collections.Generic;
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using AK.Wwise;
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using UnityEngine;
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namespace RoR2;
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public class ParticleLifetimeSoundPlayer : MonoBehaviour
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{
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private class ParticleLifetimeTracker
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{
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private static int idCounter;
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public bool isActive;
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private bool firedStart;
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private bool firedEnd;
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private float lifetimeTimeStamp;
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private float startTimeTimeStamp;
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private float endTimeTimeStamp;
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private int localId;
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private AK.Wwise.Event startEvent;
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private AK.Wwise.Event endEvent;
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private GameObject soundObject;
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public ParticleLifetimeTracker(GameObject go)
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{
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soundObject = go;
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}
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public void Initialize(float currentTime, float lifeTime, float startTimeOffset, float endTimeOffset, ref AK.Wwise.Event _startEvent, ref AK.Wwise.Event _endEvent, bool debug)
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{
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localId = idCounter++;
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lifetimeTimeStamp = currentTime + lifeTime;
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startTimeTimeStamp = currentTime + startTimeOffset;
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endTimeTimeStamp = lifetimeTimeStamp + endTimeOffset;
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firedStart = false;
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firedEnd = false;
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isActive = true;
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startEvent = _startEvent;
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endEvent = _endEvent;
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}
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public void Update(float currentTime, bool debug)
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{
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if (isActive)
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{
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if (!firedStart && currentTime > startTimeTimeStamp)
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{
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firedStart = true;
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startEvent?.Post(soundObject);
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}
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if (!firedEnd && currentTime > endTimeTimeStamp)
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{
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firedEnd = true;
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endEvent?.Post(soundObject);
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}
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isActive = currentTime < lifetimeTimeStamp;
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_ = !isActive && debug;
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}
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}
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}
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public ParticleSystem particleSystemToTrack;
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[Tooltip("How long after a particle is born should the StartEvent be posted.")]
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public float startTimeOffset;
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[Tooltip("How long before/after a particle dies should the EndEvent be posted.")]
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public float endTimeOffset;
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[Tooltip("Displays a message whenever a new particle is born")]
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public bool debugMessages;
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public AK.Wwise.Event startEvent;
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public AK.Wwise.Event endEvent;
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[Tooltip("How long between particles should we wait before firing the next sound. -1 = no delay")]
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public float soundCooldown = -1f;
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private float lastParticleTrackedTimeStamp;
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private ParticleSystem.Particle[] particleArray;
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[Space(20f)]
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[SerializeField]
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public List<GameObject> soundObjects = new List<GameObject>();
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private List<ParticleLifetimeTracker> particleTrackers = new List<ParticleLifetimeTracker>();
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private void Awake()
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{
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if (particleSystemToTrack == null)
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{
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particleSystemToTrack = GetComponent<ParticleSystem>();
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}
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int count = soundObjects.Count;
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for (int i = 0; i < count; i++)
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{
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particleTrackers.Add(new ParticleLifetimeTracker(soundObjects[i]));
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}
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if (particleSystemToTrack != null)
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{
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particleArray = new ParticleSystem.Particle[particleSystemToTrack.main.maxParticles];
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}
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}
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private void LateUpdate()
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{
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if (particleSystemToTrack == null)
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{
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base.enabled = false;
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return;
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}
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float time = Time.time;
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UpdateExistingParticlePlayers(time);
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if (particleSystemToTrack.isEmitting && !(time - lastParticleTrackedTimeStamp < soundCooldown))
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{
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DiscoverAndTrackNewParticles(time);
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}
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}
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private void UpdateExistingParticlePlayers(float currentTime)
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{
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for (int i = 0; i < particleTrackers.Count; i++)
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{
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particleTrackers[i]?.Update(currentTime, debugMessages);
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}
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}
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private ParticleLifetimeTracker FindAvailableParticleTracker()
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{
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int count = particleTrackers.Count;
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for (int i = 0; i < count; i++)
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{
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if (!particleTrackers[i].isActive)
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{
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return particleTrackers[i];
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}
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}
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return null;
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}
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private void DiscoverAndTrackNewParticles(float currentTime)
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{
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ParticleLifetimeTracker particleLifetimeTracker = FindAvailableParticleTracker();
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if (particleLifetimeTracker == null)
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{
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return;
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}
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int particles = particleSystemToTrack.GetParticles(particleArray);
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for (int i = 0; i < particles; i++)
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{
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ParticleSystem.Particle particle = particleArray[i];
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if (Mathf.Approximately(particle.startLifetime, particle.remainingLifetime))
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{
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lastParticleTrackedTimeStamp = currentTime;
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particleLifetimeTracker.Initialize(currentTime, particle.remainingLifetime, startTimeOffset, endTimeOffset, ref startEvent, ref endEvent, debugMessages);
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break;
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}
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}
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}
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}
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