101 lines
2.8 KiB
C#
101 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using HG;
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using JetBrains.Annotations;
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using UnityEngine;
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namespace RoR2;
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public static class SkinCatalog
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{
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private static SkinDef[] allSkinDefs = Array.Empty<SkinDef>();
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private static SkinDef[][] skinsByBody = Array.Empty<SkinDef[]>();
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public static int skinCount => allSkinDefs.Length;
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[SystemInitializer(new Type[] { typeof(BodyCatalog) })]
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private static void Init()
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{
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List<SkinDef> list = new List<SkinDef>();
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skinsByBody = new SkinDef[BodyCatalog.bodyCount][];
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for (BodyIndex bodyIndex = (BodyIndex)0; (int)bodyIndex < BodyCatalog.bodyCount; bodyIndex++)
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{
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SkinDef[] array = ArrayUtils.Clone(FindSkinsForBody(bodyIndex));
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skinsByBody[(int)bodyIndex] = array;
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list.AddRange(array);
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}
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allSkinDefs = list.ToArray();
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for (int i = 0; i < allSkinDefs.Length; i++)
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{
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allSkinDefs[i].skinIndex = (SkinIndex)i;
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}
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}
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[CanBeNull]
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public static SkinDef FindCurrentSkinDefForBodyInstance(GameObject bodyObject)
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{
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ModelLocator component = bodyObject.GetComponent<ModelLocator>();
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if (!component || !component.modelTransform)
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{
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return null;
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}
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ModelSkinController component2 = component.modelTransform.GetComponent<ModelSkinController>();
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if (!component2)
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{
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return null;
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}
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return ArrayUtils.GetSafe(component2.skins, component2.currentSkinIndex);
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}
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[NotNull]
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private static SkinDef[] FindSkinsForBody(BodyIndex bodyIndex)
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{
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ModelLocator component = BodyCatalog.GetBodyPrefab(bodyIndex).GetComponent<ModelLocator>();
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if (!component || !component.modelTransform)
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{
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return Array.Empty<SkinDef>();
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}
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ModelSkinController component2 = component.modelTransform.GetComponent<ModelSkinController>();
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if (!component2)
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{
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return Array.Empty<SkinDef>();
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}
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return component2.skins;
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}
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[CanBeNull]
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public static SkinDef GetSkinDef(SkinIndex skinIndex)
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{
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return ArrayUtils.GetSafe(allSkinDefs, (int)skinIndex);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[NotNull]
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private static SkinDef[] GetBodySkinDefs(BodyIndex bodyIndex)
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{
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SkinDef[][] array = skinsByBody;
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SkinDef[] defaultValue = Array.Empty<SkinDef>();
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return ArrayUtils.GetSafe(array, (int)bodyIndex, in defaultValue);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int GetBodySkinCount(BodyIndex bodyIndex)
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{
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return GetBodySkinDefs(bodyIndex).Length;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static SkinDef GetBodySkinDef(BodyIndex bodyIndex, int skinIndex)
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{
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return ArrayUtils.GetSafe(GetBodySkinDefs(bodyIndex), skinIndex);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int FindLocalSkinIndexForBody(BodyIndex bodyIndex, [CanBeNull] SkinDef skinDef)
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{
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return Array.IndexOf(GetBodySkinDefs(bodyIndex), skinDef);
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}
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}
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