36 lines
754 B
C#
36 lines
754 B
C#
using UnityEngine;
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namespace RoR2;
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public class SyncFlickerLightToAnimateShaderAlpha : MonoBehaviour
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{
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[SerializeField]
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private AnimateShaderAlpha animateShaderAlpha;
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[SerializeField]
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private FlickerLight flickerLight;
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private float startingIntensity = 1f;
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private AnimationCurve acCurve;
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private void Start()
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{
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startingIntensity = animateShaderAlpha.alphaCurve.Evaluate(0f);
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}
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private void OnEnable()
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{
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flickerLight.UpdateLightIntensityMultiplier(startingIntensity);
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acCurve = animateShaderAlpha.alphaCurve;
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}
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private void Update()
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{
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if (animateShaderAlpha.enabled && flickerLight.enabled)
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{
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flickerLight.UpdateLightIntensityMultiplier(acCurve.Evaluate(animateShaderAlpha.time / animateShaderAlpha.timeMax));
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}
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}
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}
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