35 lines
746 B
C#
35 lines
746 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RoR2;
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[Serializable]
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public struct UserVote : IEquatable<UserVote>
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{
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public GameObject networkUserObject;
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public int voteChoiceIndex;
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public bool receivedVote => voteChoiceIndex >= 0;
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public bool Equals(UserVote other)
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{
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if (other.networkUserObject.Equals(networkUserObject))
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{
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return other.voteChoiceIndex.Equals(voteChoiceIndex);
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}
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return false;
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}
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public override bool Equals(object obj)
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{
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return (obj as UserVote?)?.Equals(this) ?? false;
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}
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public override int GetHashCode()
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{
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return (-555733029 * -1521134295 + EqualityComparer<GameObject>.Default.GetHashCode(networkUserObject)) * -1521134295 + voteChoiceIndex.GetHashCode();
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}
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}
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