23 lines
459 B
C#
23 lines
459 B
C#
using UnityEngine;
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namespace RoR2;
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[CreateAssetMenu(menuName = "RoR2/MiscPickupDefs/VoidCoinDef")]
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public class VoidCoinDef : MiscPickupDef
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{
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public override void GrantPickup(ref PickupDef.GrantContext context)
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{
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if ((bool)context.body.master)
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{
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context.body.master.GiveVoidCoins(coinValue);
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context.shouldDestroy = true;
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context.shouldNotify = true;
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}
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else
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{
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context.shouldNotify = false;
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context.shouldDestroy = false;
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}
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}
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}
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