158 lines
5.6 KiB
INI
158 lines
5.6 KiB
INI
## Settings file was created by plugin NoMoreMath v2.1.0
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## Plugin GUID: Gorakh.NoMoreMath
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[Blood Shrine]
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## If the amount of money that will be granted from a Blood Shrine is displayed
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# Setting type: Boolean
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# Default value: true
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Display Gold Amount = true
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## The format that will be used to display the amount of money gained.
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##
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## All instances of '{amount}' (braces included!) will be replaced with the amount of money gained.
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# Setting type: String
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# Default value: (+<style=cShrine>${amount}</style>)
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Gold Amount Display Format = (+<style=cShrine>${amount}</style>)
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[Chance Shrine]
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## Displays how many activations of a shrine you can afford.
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# Setting type: Boolean
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# Default value: true
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Display Activation Count = true
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## The format that will be used to display the affordable activations remaining.
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##
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## All instances of '{activations}' (braces included!) will be replaced with the number of times you can purchase the shrine before running out of money.
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# Setting type: String
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# Default value: <size=80%><nobr>({activations} activation(s))</nobr></size>
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Shrine Activation Count Display Format = <size=80%><nobr>({activations} activation(s))</nobr></size>
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[Effective Cost]
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## If effective cost should be shown on interactables
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## The format that will be used to display the effective cost.
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##
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## All instances of '{value}' (braces included!) will be replaced with the effective cost value
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# Setting type: String
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# Default value: <size=75%>(Eff. {value})</size>
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Display Format = <size=75%>(Eff. {value})</size>
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[Effective Health]
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## If effective health should be displayed.
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# Setting type: Boolean
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# Default value: true
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Enabled = true
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## The format that will be used to display effective health.
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##
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## All instances of '{value}' (braces included!) will be replaced with the effective health value
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# Setting type: String
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# Default value: <size=65%>(Eff. {value})</size>
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Display Format = <size=65%>(Eff. {value})</size>
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## How this effective health should be displayed.
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##
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## None: Effective health is not displayed.
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##
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## BeforeHealth: Effective health is displayed to the left of the health value.
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##
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## AfterHealth: Effective health is displayed to the right of the health value.
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# Setting type: DisplayPosition
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# Default value: BeforeHealth
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# Acceptable values: None, BeforeHealth, AfterHealth
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Current Health Display Position = BeforeHealth
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## How this effective health should be displayed.
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##
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## None: Effective health is not displayed.
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##
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## BeforeHealth: Effective health is displayed to the left of the health value.
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##
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## AfterHealth: Effective health is displayed to the right of the health value.
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# Setting type: DisplayPosition
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# Default value: AfterHealth
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# Acceptable values: None, BeforeHealth, AfterHealth
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Max Health Display Position = AfterHealth
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[Formatting]
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Blood Shrine Money String = (+<style=cShrine>${amount}</style>)
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Chance Shrine Uses String = ({amount} activation{s})
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Effective Health String = <size=18>(Eff. {amount})</size>
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Effective Full Health String = <size=18>(Eff. {amount})</size>
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Effective Purchase Cost String = {Eff. {styleOnlyOnTooltip}${amount}{/styleOnlyOnTooltip}}
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Gilded Coast Beacons String = (<color={color}>${amount}</color>)
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Holdout Zone Time Remaining String = ({second} s)
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[Halcyon Beacon]
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## If the total cost of all Halcyon Beacons in Gilded Coast should be displayed in the Objective panel
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# Setting type: Boolean
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# Default value: true
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Display Total Cost = true
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## The format that will be used to display the total cost.
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##
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## All instances of '{total_cost}' (braces included!) will be replaced with the total cost
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##
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## All instances of '{color}' (braces included!) will be replaced with a color code depending on if the total cost is affordable or not
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# Setting type: String
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# Default value: <nobr>(<color={color}>${total_cost}</color>)</nobr>
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Total Cost Display Format = <nobr>(<color={color}>${total_cost}</color>)</nobr>
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## The color used for the '{color}' tag in the display format if the total price can be afforded.
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# Setting type: Color
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# Default value: 00FF00FF
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Total Cost Affordable Color = 00FF00FF
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## The color used for the '{color}' tag in the display format if the total price cannot be afforded.
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# Setting type: Color
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# Default value: FF0000FF
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Total Cost Not Affordable Color = FF0000FF
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[Halcyon Shrine]
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## If the charge progress of Halcyon Shrines should be displayed in the Objectives panel
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# Setting type: Boolean
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# Default value: true
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Display Charge Progress = true
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## The format that will be used to display the charge progress.
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##
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## All instances of '{money_spent}' (braces included!) will be replaced with the amount of money spent on the shrine
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##
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## All instances of '{money_required}' (braces included!) will be replaced with the amount of money required to complete the shrine
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##
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## All instances of '{percent_complete}' (braces included!) will be replaced with the charge percentage (0-100)
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# Setting type: String
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# Default value: Charge the <style=cHumanObjective>Halcyon Shrine</style> (<style=cShrine>${money_spent}/{money_required}</style>)
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Charge Progress Display Format = Charge the <style=cHumanObjective>Halcyon Shrine</style> (<style=cShrine>${money_spent}/{money_required}</style>)
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[Holdout Zone]
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## If the estimated time remaining to fully charge a holdout zone should be displayed in the Objective panel
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# Setting type: Boolean
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# Default value: true
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Display Estimated Charge Time = true
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## The format that will be used to display the time remaining.
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##
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## All instances of '{sec}' (braces included!) will be replaced with the time remaining (in seconds)
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# Setting type: String
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# Default value: <nobr>({sec} s)</nobr>
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Charge Time Display Format = <nobr>({sec} s)</nobr>
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