r2mods/r2_profiles/choncc/config/com.Tymmey.Templar.cfg

246 lines
3.9 KiB
INI

## Settings file was created by plugin Templar v1.1.1
## Plugin GUID: com.Tymmey.Templar
[01 - Templar]
## Enables Bazooka Mk.2
# Setting type: Boolean
# Default value: false
Mini Bazooka Primary = false
[1 - Templar]
## Base damage
# Setting type: Single
# Default value: 12
Damage = 12
## Damage per level
# Setting type: Single
# Default value: 2.4
Damage growth = 2.4
## Base health
# Setting type: Single
# Default value: 200
Health = 200
## Health per level
# Setting type: Single
# Default value: 48
Health growth = 48
## Base armor
# Setting type: Single
# Default value: 15
Armor = 15
## Base HP regen
# Setting type: Single
# Default value: 0.5
Regen = 0.5
## HP regen per level
# Setting type: Single
# Default value: 0.5
Regen growth = 0.5
[2 - Minigun]
## Minigun damage per bullet
# Setting type: Single
# Default value: 0.4
Damage = 0.4
## Minigun proc coefficient per bullet
# Setting type: Single
# Default value: 0.4
Proc Coefficient = 0.4
## Minigun bullet force
# Setting type: Single
# Default value: 3
Force = 3
## Bonus armor while firing
# Setting type: Single
# Default value: 50
Armor Bonus = 50
## Bonus armor while standing still and firing
# Setting type: Single
# Default value: 100
Stationary Armor Bonus = 100
## Starting fire rate
# Setting type: Single
# Default value: 0.75
Minimum Fire Rate = 0.75
## Max fire rate
# Setting type: Single
# Default value: 1.35
Maximum Fire Rate = 1.35
## Amount the fire rate increases per shot
# Setting type: Single
# Default value: 0.01
Fire Rate Growth = 0.01
[3 - Tar Rifle]
## Rifle damage per bullet
# Setting type: Single
# Default value: 0.5
Damage = 0.5
## Rifle proc coefficient per bullet
# Setting type: Single
# Default value: 0.7
Proc Coefficient = 0.7
## Rifle bullet force
# Setting type: Single
# Default value: 5
Force = 5
## Higher value = lower fire rate, due to spaghetti code
# Setting type: Single
# Default value: 1.6
Fire Rate = 1.6
[4 - Clay Bomb]
## Maximum stock
# Setting type: Int32
# Default value: 2
Stock = 2
## Bomb cooldown
# Setting type: Single
# Default value: 5
Cooldown = 5
## Explosion damage
# Setting type: Single
# Default value: 4
Damage = 4
## Explosion proc coefficient
# Setting type: Single
# Default value: 0.8
Proc Coefficient = 0.8
## Explosion radius
# Setting type: Single
# Default value: 12
Radius = 12
## The time it takes to explode after hitting something
# Setting type: Single
# Default value: 0.15
Detonation Time = 0.15
[5 - Blunderbuss]
## Maximum stock
# Setting type: Int32
# Default value: 2
Stock = 2
## Cooldown per shot
# Setting type: Single
# Default value: 2.5
Cooldown = 2.5
## Pellets fired per shot
# Setting type: Int32
# Default value: 6
Pellet count = 6
## Pellet damage
# Setting type: Single
# Default value: 1
Damage = 1
## Pellet proc coefficient
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
## Pellet spread when fired
# Setting type: Single
# Default value: 10
Pellet spread = 10
[6 - Tar Blast]
## Maximum stock
# Setting type: Int32
# Default value: 1
Stock = 1
## Cooldown
# Setting type: Single
# Default value: 1
Cooldown = 1
[6 - Tar Overdrive]
## Maximum stock
# Setting type: Int32
# Default value: 1
Stock = 1
## Cooldown
# Setting type: Single
# Default value: 12
Cooldown = 12
[7 - Sidestep]
## Maximum stock
# Setting type: Int32
# Default value: 2
Stock = 2
## Cooldown
# Setting type: Single
# Default value: 7
Cooldown = 7
[8 - Bazooka]
## Maximum stock
# Setting type: Int32
# Default value: 1
Stock = 1
## Bazooka cooldown
# Setting type: Single
# Default value: 14
Cooldown = 14
## Bazooka damage
# Setting type: Single
# Default value: 12
Damage = 12
## Bazooka proc coefficient
# Setting type: Single
# Default value: 0.6
Proc Coefficient = 0.6
## Bazooka blast radius
# Setting type: Single
# Default value: 16
Blast Radius = 16
[8 - Bazooka Mk.2]
## Bazooka Mk.2 damage
# Setting type: Single
# Default value: 5
Damage = 5