174 lines
5.0 KiB
C#
174 lines
5.0 KiB
C#
using RoR2;
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using RoR2.Projectile;
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using RoR2.Skills;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Chef;
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public class YesChef : BaseState
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{
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[SerializeField]
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public float duration = 1f;
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[SerializeField]
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public GameObject playerRespawnEffectPrefab;
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[SerializeField]
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public string startSoundString;
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[SerializeField]
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public int buffStockToAdd = 3;
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[SerializeField]
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public float heatDamageCo = 1f;
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[SerializeField]
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public GameObject projectilePrefab;
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[SerializeField]
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public GameObject blastEffectPrefab;
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[SerializeField]
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public float blastDamageCoefficient;
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[SerializeField]
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public float blastRadius;
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[SerializeField]
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public float blastProcCoefficient;
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[SerializeField]
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public float blastForce;
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[SerializeField]
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[Tooltip("Set This to the child transform you want the blast effect to parent to")]
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public string blastEffectTransformChild;
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[SerializeField]
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public float exitDelay;
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[SerializeField]
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public SkillDef primarySkillOverrideDef;
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[SerializeField]
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public SkillDef secondarySkillOverrideDef;
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[SerializeField]
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public SkillDef utilitySkillOverrideDef;
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[SerializeField]
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public SkillDef specialSkillOverrideDef;
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private bool alreadyRan;
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private ChildLocator childLocator;
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private ChefController chefController;
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private bool playedYesChefSFX;
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public override void OnEnter()
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{
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base.OnEnter();
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chefController = base.characterBody.GetComponent<ChefController>();
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if ((bool)chefController)
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{
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chefController.SetYesChefHeatState(newYesChefHeatState: true);
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}
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if (base.isAuthority && (bool)chefController)
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{
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chefController.ClearSkillOverrides();
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SkillStateOverrideData skillStateOverrideData = new SkillStateOverrideData(base.characterBody, _duplicateStock: true);
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skillStateOverrideData.simulateRestockForOverridenSkills = false;
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skillStateOverrideData.primarySkillOverride = primarySkillOverrideDef;
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skillStateOverrideData.secondarySkillOverride = secondarySkillOverrideDef;
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skillStateOverrideData.utilitySkillOverride = utilitySkillOverrideDef;
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skillStateOverrideData.specialSkillOverride = specialSkillOverrideDef;
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skillStateOverrideData.OverrideSkills(base.skillLocator);
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EnsureMinStock(ref base.skillLocator.primary);
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EnsureMinStock(ref base.skillLocator.secondary);
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EnsureMinStock(ref base.skillLocator.utility);
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chefController.TransferSkillOverrides(skillStateOverrideData);
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}
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childLocator = GetModelChildLocator();
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PlayAnimation("Gesture, Additive", "FireYesChef", "FireYesChef.playbackRate", duration);
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PlayAnimation("Gesture, Override", "FireYesChef", "FireYesChef.playbackRate", duration);
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EffectData effectData = new EffectData
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{
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origin = base.transform.position,
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scale = blastRadius
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};
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if ((bool)childLocator)
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{
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int num = childLocator.FindChildIndex(blastEffectTransformChild);
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if (num != -1)
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{
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effectData.SetChildLocatorTransformReference(base.gameObject, num);
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}
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}
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EffectManager.SpawnEffect(blastEffectPrefab, effectData, transmit: true);
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chefController.ActivateServoStrainSfxForDuration(3f);
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static void EnsureMinStock(ref GenericSkill skill)
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{
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if (skill.stock < 1)
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{
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skill.stock = 1;
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skill.rechargeStopwatch = 0f;
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}
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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public override void OnExit()
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{
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base.OnExit();
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if (NetworkServer.active)
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{
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if (!base.characterBody.HasBuff(DLC2Content.Buffs.Boosted))
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{
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base.characterBody.AddBuff(DLC2Content.Buffs.Boosted);
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}
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if (!base.characterBody.HasBuff(DLC2Content.Buffs.boostedFireEffect))
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{
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base.characterBody.AddBuff(DLC2Content.Buffs.boostedFireEffect);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > 0.5f && !playedYesChefSFX)
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{
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Util.PlaySound(startSoundString, base.gameObject);
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playedYesChefSFX = true;
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}
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if ((bool)chefController && base.fixedAge > duration && base.isAuthority)
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{
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ProjectileManager.instance.FireProjectile(projectilePrefab, base.gameObject.transform.position, Quaternion.identity, base.gameObject, base.characterBody.damage * heatDamageCo, 0f, Util.CheckRoll(critStat, base.characterBody.master));
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Util.PlaySound("Play_chef_skill4_flame_aoe_on", base.gameObject);
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BlastAttack blastAttack = new BlastAttack();
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blastAttack.attacker = base.characterBody.gameObject;
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blastAttack.baseDamage = blastDamageCoefficient * base.characterBody.damage;
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blastAttack.baseForce = blastForce;
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blastAttack.attackerFiltering = AttackerFiltering.NeverHitSelf;
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blastAttack.crit = base.characterBody.RollCrit();
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blastAttack.damageColorIndex = DamageColorIndex.Item;
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blastAttack.inflictor = base.gameObject;
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blastAttack.position = base.characterBody.corePosition;
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blastAttack.procChainMask = default(ProcChainMask);
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blastAttack.procCoefficient = blastProcCoefficient;
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blastAttack.radius = blastRadius;
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blastAttack.falloffModel = BlastAttack.FalloffModel.None;
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blastAttack.teamIndex = base.teamComponent.teamIndex;
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blastAttack.Fire();
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outer.SetNextStateToMain();
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}
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}
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}
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