r2mods/ilspy_dump/ror2_csproj/EntityStates.Drone/MegaDroneDeathState.cs

63 lines
1.6 KiB
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Drone;
public class MegaDroneDeathState : GenericCharacterDeath
{
public static string initialSoundString;
public static GameObject initialEffect;
public static float initialEffectScale;
public static float velocityMagnitude;
public static float explosionForce;
public override void OnEnter()
{
if (NetworkServer.active)
{
EntityState.Destroy(base.gameObject);
}
}
public override void OnExit()
{
base.OnExit();
Util.PlaySound(initialSoundString, base.gameObject);
Transform modelTransform = GetModelTransform();
if ((bool)modelTransform && NetworkServer.active)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
component.FindChild("LeftJet").gameObject.SetActive(value: false);
component.FindChild("RightJet").gameObject.SetActive(value: false);
if ((bool)initialEffect)
{
EffectManager.SpawnEffect(initialEffect, new EffectData
{
origin = base.transform.position,
scale = initialEffectScale
}, transmit: true);
}
}
}
Rigidbody component2 = GetComponent<Rigidbody>();
RagdollController component3 = modelTransform.GetComponent<RagdollController>();
if ((bool)component3 && (bool)component2)
{
component3.BeginRagdoll(component2.velocity * velocityMagnitude);
}
ExplodeRigidbodiesOnStart component4 = modelTransform.GetComponent<ExplodeRigidbodiesOnStart>();
if ((bool)component4)
{
component4.force = explosionForce;
component4.enabled = true;
}
}
}